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Glitchy walking animation next to buildings on displays with high refresh rates #391
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Upon further investigation, this happens when next to anything that would block movement if walked into. |
Is it the same as #369 ? |
Not the same issue afaict (though maybe it's related?), and I don't see the issue in your gif; but it would probably require a 60fps animation to see. Screenshots only show intermediate positions, all of which look fine. |
Huh. I can't repro on my 60hz monitor. It happened last night, on a 300hz monitor. Maybe it only happens at high refresh rates? |
Oh yeah, that could be an issue. This is related to #338 |
Got it! Well, if you need someone to test it, lmk! :) |
Sure, many thanks! I won't be able to release the engine without fixing this issue somehow... |
Duplicate of #338 |
It doesn't show in screenshots; but walking just above the fence near Alex in the starting town results in a very strange walking animation.
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