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Makefile
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Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPro")
endif
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
GBALZSS ?= $(DEVKITPRO)/tools/bin/gbalzss
include $(DEVKITARM)/gba_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# DATA is a list of directories containing binary data
# RAW_DATA is a list of directories containing uncompressed binary data to be compressed
# GRAPHICS is a list of directories containing files to be processed by grit
# SOUNDS is a list of directories containing files to be processed by se2m4a
# BGMS is a list of directories containing files to be processed by midi2agb
#
# All directories are specified relative to the project directory where
# the makefile is found
#
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source source/gba-hq-mixer source/music
INCLUDES := include include/decomp/include
DATA := data/map
RAW_DATA := data/terrain
MUSIC :=
LDSCRIPTS := ldscript
GRAPHICS := gfx/face gfx/glyph/EN gfx/glyph/JA gfx/glyph/ZH gfx/background gfx/misc gfx/map
SOUNDS := sfx/voice
BGMS := music/midi music/trans/best_matches
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
CFLAGS := -g -Wall -O2\
-mcpu=arm7tdmi -mtune=arm7tdmi\
$(ARCH)
CFLAGS += $(INCLUDE)
CFLAGS += -ffunction-sections -fdata-sections -fno-reorder-functions -fno-inline -fomit-frame-pointer -ffast-math -mlong-calls
GIT_VERSION := "$(shell git describe --abbrev=7 --dirty --always --tags)"
CFLAGS += -DGIT_VERSION=\"$(GIT_VERSION)\"
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
ASFLAGS := -g $(ARCH)
ASFLAGS += $(INCLUDE)
LDFLAGS = -g $(ARCH) -Wl,-Map,$(OUTPUT).map
LDFLAGS += -nostartfiles
## Create a gfx library variable
GFXLIBS ?= $(foreach dir,$(GRAPHICS),lib$(subst /,_,$(dir)).a)
## Create a sfx library variable
SFXLIBS ?= $(foreach dir,$(SOUNDS),lib$(subst /,_,$(dir)).a)
## Create a bgm library variable
BGMLIBS ?= $(foreach dir,$(BGMS),lib$(subst /,_,$(dir)).a)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lmm -lgba \
$(foreach dir,$(GRAPHICS),-l$(subst /,_,$(dir))) \
$(foreach dir,$(SOUNDS),-l$(subst /,_,$(dir))) \
$(foreach dir,$(BGMS),-l$(subst /,_,$(dir)))
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBGBA)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
$(foreach dir,$(RAW_DATA),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(SOUNDS),$(CURDIR)/$(dir)) \
$(foreach dir,$(BGMS),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
RAWFILES := $(foreach dir,$(RAW_DATA),$(notdir $(wildcard $(dir)/*.*)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) $(RAWFILES:.raw=.bin)
ifneq ($(strip $(MUSIC)),)
export AUDIOFILES := $(foreach dir,$(notdir $(wildcard $(MUSIC)/*.*)),$(CURDIR)/$(MUSIC)/$(dir))
BINFILES += soundbank.bin
endif
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) -L$(DEPSDIR)
export LDSFILES := $(foreach file,$(foreach dir,$(LDSCRIPTS),$(wildcard $(dir)/*.lds)),../$(file)) \
$(OUTPUT).lds ../$(LDSCRIPTS)/decomp/output/fe6.lds
.PHONY: $(BUILD) clean .FORCE
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@for dir in $(GRAPHICS); do \
GFXDIR=$$dir $(MAKE) --no-print-directory -f $(CURDIR)/gfxmake; \
done
@for dir in $(SOUNDS); do \
SFXDIR=$$dir $(MAKE) --no-print-directory -f $(CURDIR)/sfxmake; \
done
@for dir in $(BGMS); do \
BGMDIR=$$dir $(MAKE) --no-print-directory -f $(CURDIR)/bgmmake; \
done
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).gba : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES) $(LDSFILES) $(GFXLIBS)
$(SILENTCMD)$(LD) $(LDFLAGS) $(OFILES) $(LIBPATHS) $(LIBS) -o $@ -T $(OUTPUT).lds
$(SILENTCMD)$(OBJCOPY) --set-section-flags .baserom="r,c,a" $@
$(OFILES_SOURCES) : $(HFILES)
# Rebuild it each time to update build info
main.o : .FORCE
.FORCE :
#---------------------------------------------------------------------------------
# The bin2o rule should be copied and modified
# for each extension used in the data directories
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# rule to build soundbank from music files
#---------------------------------------------------------------------------------
soundbank.bin soundbank.h : $(AUDIOFILES)
#---------------------------------------------------------------------------------
@mmutil $^ -osoundbank.bin -hsoundbank.h
#---------------------------------------------------------------------------------
# This rule links in binary data with the .bin extension
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# This rule compresses binary data with the .raw extension using lz77
#---------------------------------------------------------------------------------
%.bin : %.raw
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(GBALZSS) e $< $@
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------