-
Notifications
You must be signed in to change notification settings - Fork 38
/
vid_script.txt
40 lines (25 loc) · 1.52 KB
/
vid_script.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
How I made the natural number game.
Peter Johnstone taught me that 0 was {}, 1 was {{}}, 2 was {{},{{}}} and so on. But what about all the people who didn't go to that class?
Set theory is *one way of doing mathematics*.
Type theory is *another way of doing mathematics*
Naturals, integers, rationals, reals. Diophantus actually worked with positive rationals, which have a beautiful multiplicative structure: they are the free multiplicative abelian group on the primes. Similarly the positive naturals {1,2,3,4,...} (the British Natural Numbers, as I was taught at the University of Cambridge) as Patrick teaches the French in Saclay.
But when you look at a natural number in type theory b;ah blah
In mathematics, when you say "let G be a group" what you mean is that G is a set, and G has elements, and the elements are all individual "atoms", and that it is impossible to split the atom.
Building the natural number game
Think of some good targets.
2+2=4
x+y=y+x
all axioms of a commutative semiring
(e.g. x*(y+z)=x*y+x*z etc) and maybe several other natural statements (0*x=0 etc)
All axioms of a total ordering <=
Later:
Archie Browne divisibility world all by himself
Ivan ... even_odd world
Solving 3*x+4*y=7 and 5*x+6*y=11.
Diophantus would have understood that
question and he hadn't even invented 0 yet.
We prove cancellation.
add_comm and add_assoc and then we use simp to make one tactic which can solve this. We make a term called decidable_eq and then all of a sudden we
A theorem
Load of old nonsense.
IDeas: geometry game,