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crash.lua
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crash.lua
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local utf8 = require("utf8")
local CrashScreen = require("src.Kernel.CrashScreen")
local crashScreen = nil
local DT = 0.1
local function error_printer(msg, layer)
_Log:printt("crash", (debug.traceback("Error: " .. tostring(msg), 1+(layer or 1)):gsub("\n[^\n]+$", "")))
end
function love.errorhandler(msg)
msg = tostring(msg)
error_printer(msg, 2)
if _Log then
_Log:save(true)
end
if not love.window or not love.graphics or not love.event then
return
end
if not love.graphics.isCreated() or not love.window.isOpen() then
local success, status = pcall(love.window.setMode, 800, 600)
if not success or not status then
return
end
end
-- Reset state.
if love.mouse then
love.mouse.setVisible(true)
love.mouse.setGrabbed(false)
love.mouse.setRelativeMode(false)
if love.mouse.isCursorSupported() then
love.mouse.setCursor()
end
end
if love.joystick then
-- Stop all joystick vibrations.
for i,v in ipairs(love.joystick.getJoysticks()) do
v:setVibration()
end
end
if love.audio then love.audio.stop() end
love.graphics.reset()
local font = love.graphics.setNewFont(14)
local trace = debug.traceback()
love.graphics.origin()
if _DiscordRPC then _DiscordRPC:disconnect() end
local sanitizedmsg = {}
for char in msg:gmatch(utf8.charpattern) do
table.insert(sanitizedmsg, char)
end
sanitizedmsg = table.concat(sanitizedmsg)
local err = {}
table.insert(err, sanitizedmsg)
if #sanitizedmsg ~= #msg then
table.insert(err, "Invalid UTF-8 string in error message.")
end
table.insert(err, "\n")
for l in trace:gmatch("(.-)\n") do
if not l:match("boot.lua") then
l = l:gsub("stack traceback:", "Traceback:\n")
table.insert(err, l)
end
end
local p = table.concat(err, "\n")
p = p:gsub("\t", "")
p = p:gsub("%[string \"(.-)\"%]", "%1")
crashScreen = CrashScreen(p)
return function()
love.event.pump()
for e, a, b, c in love.event.poll() do
if e == "quit" then
return 1
elseif e == "keypressed" and a == "escape" then
return 1
elseif e == "mousepressed" then
crashScreen:mousepressed(a, b, c)
elseif e == "mousereleased" then
crashScreen:mousereleased(a, b, c)
end
end
love.graphics.clear(0, 0, 0)
crashScreen:update(DT)
crashScreen:draw()
love.graphics.present()
if love.timer then
love.timer.sleep(DT)
end
end
end