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Project.xml
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Project.xml
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<?xml version="1.1" encoding="utf-8"?>
<project>
<!------------------------------APPLICATION SETTINGS---------------------------->
<app title="GOLDY" package="com.gmail.luisgzz.rungoldyrun" file="GOLDY" main="Main" version="1.1" company="Games by Lgzz" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
<!--or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"!-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2 -->
<set name="SWF_VERSION" value="11.8" />
<!--------------------------------WINDOW SETTINGS------------------------------->
<!--These window settings apply to all targets-->
<window width="1136" height="640" fps="60" background="#F4EBE2" hardware="true" vsync="true" />
<!--Web-specific-->
<window if="web" orientation="landscape" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!--------------------------------PATHS SETTINGS-------------------------------->
<set name="BUILD_DIR" value="export" />
<classpath name="source" />
<assets path="assets" />
<!--------------------------------LIBRARIES------------------------------------->
<set name="no-custom-backend" value="openfl-bitfive" />
<haxelib name="flixel"/>
<haxelib name="openfl-admob" />
<haxelib name="gamecenter" />
<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" />
<!--In case you want to use the ui package-->
<!--haxelib name="flixel-ui"/-->
<!--In case you want to use nape with flixel-->
<!--haxelib name="nape" /-->
<!--------------------------------HAXEDEFINES----------------------------------->
<!--Enable the Flixel core recording system-->
<!--haxedef name="FLX_RECORD" /-->
<!--Disable the right and middle mouse buttons-->
<!--haxedef name="FLX_NO_MOUSE_ADVANCED" /-->
<!--Disable the Native cursor api for Flash target-->
<!--haxedef name="FLX_NO_NATIVE_CURSOR" /-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!--haxedef name="FLX_NO_MOUSE" if="mobile" /-->
<!--haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<!--haxedef name="FLX_NO_TOUCH" if="desktop" /-->
<!--haxedef name="FLX_NO_GAMEPAD" /-->
<!--Disable the Flixel core sound tray-->
<!--haxedef name="FLX_NO_SOUND_TRAY" /-->
<!--Disable the Flixel sound management code-->
<!--haxedef name="FLX_NO_SOUND_SYSTEM" /-->
<!--Disable the Flixel core focus lost screen-->
<!--haxedef name="FLX_NO_FOCUS_LOST_SCREEN" /-->
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!--------------------------------CUSTOM---------------------------------------->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<!-- certificates -->
<certificate path="C:\Development\keystores\RunGoldyRun.keystore" alias="RunGoldy,Run" password="Untigre528" if="android" ></certificate>
<meta version="1.1" build-number="391"/>
<icon path="assets/androidIcons/a36.png" size="36" if="android" />
<icon path="assets/androidIcons/a48.png" size="48" if="android" />
<icon path="assets/androidIcons/a72.png" size="72" if="android" />
<icon path="assets/androidIcons/a96.png" size="96" if="android" />
<icon path="assets/androidIcons/a144.png" size="144" if="android" />
<icon path="assets/androidIcons/a192.png" size="192" if="android" />
<icon path="assets/androidIcons/a128.png" size="128" if="android" />
<icon path="assets/androidIcons/a32.png" size="32" if="android" />
<icon path="assets/androidIcons/a64.png" size="64" if="android" />
</project>