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HustleMusic.sln
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HustleMusic.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HustleMusic", "HustleMusic\HustleMusic.csproj", "{F13133F9-40E4-4E2E-8AD7-3BF131CFBE98}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GoogleMusicAPI.NET", "..\GoogleMusicAPI.NET\GoogleMusicAPI.NET\GoogleMusicAPI.NET.csproj", "{52442B20-D632-4412-9628-352FFE948C73}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GoogleMusicAPI.NET.Tests", "..\GoogleMusicAPI.NET\GoogleMusicAPI.NET.Tests\GoogleMusicAPI.NET.Tests.csproj", "{5E69A331-A72A-4D03-8C03-D2823170A343}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = ".nuget", ".nuget", "{04840F3F-5189-4B0E-9C8D-B732A78D7E9D}"
ProjectSection(SolutionItems) = preProject
..\GoogleMusicAPI.NET\.nuget\NuGet.Config = ..\GoogleMusicAPI.NET\.nuget\NuGet.Config
..\GoogleMusicAPI.NET\.nuget\NuGet.exe = ..\GoogleMusicAPI.NET\.nuget\NuGet.exe
..\GoogleMusicAPI.NET\.nuget\NuGet.targets = ..\GoogleMusicAPI.NET\.nuget\NuGet.targets
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|x64 = Debug|x64
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Release|Any CPU = Release|Any CPU
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Release|x64 = Release|x64
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EndGlobalSection
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EnterpriseLibraryConfigurationToolBinariesPath = packages\Unity.2.1.505.2\lib\NET35
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