How to efficiently manage multiple tightly-coupled encapsulated code snippets? #396
CodeEngieer
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In the future, I hope to add the following features to improve the user experience for a Unity game developer:
Create corresponding code snippets and add an additional column to display the subclasses within the snippet, instead of arranging them horizontally. This will make it easier to navigate through the code when there are multiple interconnected code segments, which can become difficult to find when they are scattered.
Building upon the first feature, introduce a functionality that allows seamless navigation within a single code snippet. This will enable developers to jump to specific subsegments within the snippet while they are creating it, enhancing productivity and code organization.
Pinning Functionality: Allow developers to pin documentation to the top of the subcode snippet. This way, essential explanations and notes can always be visible, providing easy access to important information while working on specific code sections.
By incorporating these features, the overall coding experience for Unity game developers will be greatly enhanced.
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