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The glTF open standard is intended as a simple, modern runtime format for models. In addition to reading from Wavefront OBJ, meshconvert should be able to read from gltf files.
The text was updated successfully, but these errors were encountered:
The biggest challenge with glTF is that they keep adding more and more features to it so it's too many options again. Still, should look at supporting at least 'core' glTF to support the PBR pipeline in DirectX Tool Kit
The glTF open standard is intended as a simple, modern runtime format for models. In addition to reading from Wavefront OBJ,
meshconvert
should be able to read fromgltf
files.The text was updated successfully, but these errors were encountered: