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This primary use of this function is to take a mesh that requires 32-bit indices into a set of meshes that only requires 16-bit indices, which is most useful when preparing meshes for Feature Level 9.1 devices.
The text was updated successfully, but these errors were encountered:
The split algorithm is basically a loop over faces. If the number of vertices required by adding a new face exceeds a threshold, a new mesh is created.
The function would need to return n IBs, n lists of attributes, and n VB remaps from the original.
It provides updated adjacency information for the new "meshes" by breaking links between split faces.
A function to break a mesh into multiple index buffers/vertex buffers based on a specified size.
This primary use of this function is to take a mesh that requires 32-bit indices into a set of meshes that only requires 16-bit indices, which is most useful when preparing meshes for Feature Level 9.1 devices.
The text was updated successfully, but these errors were encountered: