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While more of a 'hack' than an extension, some tools support exporting/importing WaveFront OBJs with per vertex color thrown in
#### # # OBJ File Generated by Meshlab # #### # Object VERTEXPAINT_004_OBJ.obj # # Vertices: 284 # Faces: 281 # #### mtllib ./VERTEXPAINT_004_OBJ.obj.mtl vn 0.029683 0.730087 -0.682709 v 1220.094482 -572.500000 177.713943 0.984314 0.764706 1.000000 # "3 vals for Vert and 3 vals for Col" vn 0.000000 0.858139 -0.513418 v 1291.571533 -609.439636 -28.628490 0.921569 0.219608 1.000000 vn 0.303129 0.896367 -0.323480
https://gamedev.stackexchange.com/questions/21303/how-can-i-include-vertex-color-information-in-obj-files
The text was updated successfully, but these errors were encountered:
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While more of a 'hack' than an extension, some tools support exporting/importing WaveFront OBJs with per vertex color thrown in
https://gamedev.stackexchange.com/questions/21303/how-can-i-include-vertex-color-information-in-obj-files
The text was updated successfully, but these errors were encountered: