diff --git a/.nuget/directxtk12_desktop_2017.nuspec b/.nuget/directxtk12_desktop_2017.nuspec
index 61f3a440..9325528c 100644
--- a/.nuget/directxtk12_desktop_2017.nuspec
+++ b/.nuget/directxtk12_desktop_2017.nuspec
@@ -34,7 +34,7 @@ SpriteBatch - simple & efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader
- Matches the February 28, 2022 release on GitHub.
+ Matches the March 24, 2022 release on GitHub.
http://go.microsoft.com/fwlink/?LinkID=615561
images\icon.jpg
diff --git a/.nuget/directxtk12_uwp.nuspec b/.nuget/directxtk12_uwp.nuspec
index 5f489925..3f089e3e 100644
--- a/.nuget/directxtk12_uwp.nuspec
+++ b/.nuget/directxtk12_uwp.nuspec
@@ -34,7 +34,7 @@ SpriteBatch - simple & efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader
- Matches the February 28, 2022 release on GitHub.
+ Matches the March 24, 2022 release on GitHub.
http://go.microsoft.com/fwlink/?LinkID=615561
images\icon.jpg
diff --git a/HISTORY.md b/HISTORY.md
index 04a73ecc..96ca215c 100644
--- a/HISTORY.md
+++ b/HISTORY.md
@@ -6,6 +6,14 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History
+## March 24, 2022
+* Fixed bug in UWP implementation of Mouse that combined vertical/horizontal scroll-wheel input
+* Code refactoring for input classes (GamePad, Keyboard, and Mouse)
+* Update build switches for SDL recommendations
+* CMake project updates and UWP platform CMakePresets
+* Fixed constexpr compat issue with DEFINE_ENUM_FLAG_OPERATORS in legacy Xbox One XDK
+* Dropped support for legacy Xbox One XDK prior to April 2018
+
### February 28, 2022
* Minor fix to DescriptorHeap Increment() to return uint32_t instead of size_t
* Updated D3DX12 internal copy with latest changes from GitHub
diff --git a/README.md b/README.md
index ed4ed6b0..c159bdaf 100644
--- a/README.md
+++ b/README.md
@@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkID=615561
Copyright (c) Microsoft Corporation.
-**February 28, 2022**
+**March 24, 2022**
This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps for Windows 11 / Windows 10, game titles for Xbox Series X\|S / Xbox One, and Win32 desktop applications for Windows 11 / Windows 10.
@@ -80,6 +80,8 @@ For the latest version of DirectXTK12, bug reports, etc. please visit the projec
## Release Notes
+* As of the March 2022 release, legacy Xbox One XDK support requires the XDK April 2018 release or later. Upgrading to the Microsoft GDKX is strongly recommended.
+
* In the June 2021 release or later, the VS 2019 projects of this library build the HLSL shaders with Shader Model 6 via DXC. Since the NuGet still builds using VS 2017, the build-in shaders in that version are currently Shader Model 5.1. See [this wiki page](https://github.com/microsoft/DirectXTK12/wiki/Shader-Model-6) for more information. The Microsoft GDK projects always use Shader Model 6.
* Starting with the June 2020 release, this library makes use of [typed enum bitmask flags](https://walbourn.github.io/modern-c++-bitmask-types/) per the recommendation of the _C++ Standard_ section *17.5.2.1.3 Bitmask types*. This may have *breaking change* impacts to client code: