Releases: migueldeicaza/SwiftGodot
Releases ยท migueldeicaza/SwiftGodot
v0.12
Make the xcframework work for iOS
v0.11: Merge pull request #74 from alicerunsonfedora/marquis/arm-builds
Fixes the return values of type Variant, and makes the output of the generator stable, which should reduce rebuilds
v0.10: Merge pull request #74 from alicerunsonfedora/marquis/arm-builds
Add support for having multiple extensions, preliminary release
v0.9
Expanded default parameter values support
The Optional Release
This released includes a handful of bug fixes, but most importantly, it marks the beginning of rolling out the Optional parameters and return values for reference types across the board.
Some of your code might have broken, as some code returns nils now.
I will be begin the process of annotating the APIs to remove some of these optionals as time goes by.
Stain crash in variant.description
v0.7 Fix the manual marshaling I was doing for GStrings
Fixes Variant(String) constructor
Fixes Variant(String) constructor
v0.5
- Support for registering of properties.
- Fixes Variant creation from strings (typo)
- Fixes enum return values from virtual methods
v0.4
Jumbo release:
- New object lookup system
- Convenience for NodePath
- Utility functions exposed
- Vararg support in methods
- Lots of bug fixes in the binding to deal with Godot idiosyncrasies.
- No longer surfaces GString, instead hides the Godot string everywhere and surfaces a Swift string
- Implementation of Packed* and their indexers
- Types are now hashable
- Handles subclasses of Ref
- Documentation upgrade
- Annotate some methods with @discardableResult
- Signals are now surfaced in the API
- Indexers for dictionaries
v0.3
Small touchups