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init.lua
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-- support for i18n
-- Intllib
local S
if minetest.get_translator ~= nil then
S = minetest.get_translator("3d_armor_gloves") -- 5.x translation function
else
if minetest.get_modpath("intllib") then
dofile(minetest.get_modpath("intllib") .. "/init.lua")
if intllib.make_gettext_pair then
gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
else
gettext = intllib.Getter() -- old text file method
end
S = gettext
else -- boilerplate function
S = function(str, ...)
local args = {...}
return str:gsub("@%d+", function(match)
return args[tonumber(match:sub(2))]
end)
end
end
end
if minetest.global_exists("armor") and armor.elements then
table.insert(armor.elements, "hands")
else
minetest.log("warning","[3d_armor_globes] loaded but unused, no 3d_armor mod detected")
return
end
-- Regisiter Gloves/Gauntlets
armor:register_armor("3d_armor_gloves:gloves_admin", {
description = S("Admin Gauntlets"),
inventory_image = "3d_armor_gloves_inv_gloves_admin.png",
groups = {armor_hands=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1},
})
minetest.register_alias("admingloves", "3d_armor_gloves:gloves_admin")
if armor.materials.wood then
armor:register_armor("3d_armor_gloves:gloves_wood", {
description = S("Wood Gauntlets"),
inventory_image = "3d_armor_gloves_inv_gloves_wood.png",
groups = {armor_hands=1, armor_heal=0, armor_use=2000, flammable=1},
armor_groups = {fleshy=5},
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
})
minetest.register_craft({
type = "fuel",
recipe = "3d_armor_gloves:gloves_wood",
burntime = 4,
})
end
if armor.materials.cactus then
armor:register_armor("3d_armor_gloves:gloves_cactus", {
description = S("Cactus Gauntlets"),
inventory_image = "3d_armor_gloves_inv_gloves_cactus.png",
groups = {armor_hands=1, armor_heal=0, armor_use=1000},
armor_groups = {fleshy=5},
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
})
minetest.register_craft({
type = "fuel",
recipe = "3d_armor_gloves:gloves_cactus",
burntime = 8,
})
end
if armor.materials.steel then
armor:register_armor("3d_armor_gloves:gloves_steel", {
description = S("Steel Gauntlets"),
inventory_image = "3d_armor_gloves_inv_gloves_steel.png",
groups = {armor_hands=1, armor_heal=0, armor_use=800,
physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
})
end
if armor.materials.bronze then
armor:register_armor("3d_armor_gloves:gloves_bronze", {
description = S("Bronze Gauntlets"),
inventory_image = "3d_armor_gloves_inv_gloves_bronze.png",
groups = {armor_hands=1, armor_heal=6, armor_use=400,
physics_speed=-0.01, physics_gravity=0.01},
armor_groups = {fleshy=10},
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
})
end
if armor.materials.diamond then
armor:register_armor("3d_armor_gloves:gloves_diamond", {
description = S("Diamond Gauntlets"),
inventory_image = "3d_armor_gloves_inv_gloves_diamond.png",
groups = {armor_hands=1, armor_heal=12, armor_use=200},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
})
end
if armor.materials.gold then
armor:register_armor("3d_armor_gloves:gloves_gold", {
description = S("Gold Gauntlets"),
inventory_image = "3d_armor_gloves_inv_gloves_gold.png",
groups = {armor_hands=1, armor_heal=6, armor_use=300,
physics_speed=-0.02, physics_gravity=0.02},
armor_groups = {fleshy=10},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
})
end
if armor.materials.mithril then
armor:register_armor("3d_armor_gloves:gloves_mithril", {
description = S("Mithril Gauntlets"),
inventory_image = "3d_armor_gloves_inv_gloves_mithril.png",
groups = {armor_hands=1, armor_heal=12, armor_use=100},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
})
end
if armor.materials.crystal then
armor:register_armor("3d_armor_gloves:gloves_crystal", {
description = S("Crystal Gauntlets"),
inventory_image = "3d_armor_gloves_inv_gloves_crystal.png",
groups = {armor_hands=1, armor_heal=12, armor_use=100, physics_speed=1,
physics_jump=0.5, armor_fire=1},
armor_groups = {fleshy=15},
damage_groups = {cracky=2, snappy=1, level=3},
})
end
for k, v in pairs(armor.materials) do
minetest.register_craft({
output = "3d_armor_gloves:gloves_"..k,
recipe = {
{v, "", v},
{"farming:string", "", "farming:string"},
},
})
minetest.register_alias("3d_armor:gloves_"..k, "3d_armor_gloves:gloves_"..k)
end