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According to Bonkahe:
"you could make the camera only zoom to even numbers of pixels away and only move in increments that are perfect with the resolution of the tiles."
-which might fix the flicker. I'm going to submit an issue to bevy_tilemap and then do the above.
The text was updated successfully, but these errors were encountered:
Filed an issue with bevy_tilemap. This could be an issue with either bevy (in which case may be fixed in bevy 0.6) or bevy_tilemap.
Partially fixed locally by:
Sorry, something went wrong.
mjhouse
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According to Bonkahe:
"you could make the camera only zoom to even numbers of pixels away and only move in increments that are perfect with the resolution of the tiles."
-which might fix the flicker. I'm going to submit an issue to bevy_tilemap and then do the above.
The text was updated successfully, but these errors were encountered: