From e4c318280e668118d1d954607101e5e4e96320bd Mon Sep 17 00:00:00 2001
From: mk360 <36678834+mk360@users.noreply.github.com>
Date: Wed, 16 Oct 2024 23:47:26 +0200
Subject: [PATCH] update readme to reflect work in progress
---
README.md | 33 +--------------------------------
1 file changed, 1 insertion(+), 32 deletions(-)
diff --git a/README.md b/README.md
index a187a45..fc96140 100644
--- a/README.md
+++ b/README.md
@@ -1,32 +1 @@
-
Fire Emblem Heroes - Phaser 3
-
-This is an attempt to recreate Fire Emblem Heroes, with the help of the Phaser Framework.
-
-Scope
-
- - Turn-to-turn movement management.
- - Attacks, with the appropriate animations and UI.
- - As-faithful-as-possible UI recreation*.
- - Basic skills and weapon effects.
-
-
-Notes
-I did my best to create a UI (and game in general) that's as accurate as possible, however I'm probably not going to reach a perfect imitation anytime soon. A few reasons why:
-
-- IntSys uses assets that don't match 100% with the way they're used in-game. There are a few elements I couldn't find or recreate.
-- FEH stores animation files (characters in their idle stance, damaged, etc.) in a proprietary format, and I'm not really keen on implementing them. That might change in the future, but for now I'll stick with static images for the sake of simplicity.
-- I wanted to be as vertical as possible with the game's code. A rewrite is planned, although I need to finish the "v1" first.
-
-
-Want to lend a hand?
-
-Hit me up by adding me (N_tonio36#5530) on Discord.
-
-Credits and thanks
-
-
-License
-MIT License, see the LICENSE file for more details.
+This repo is currently going through a rework. Please check the `integration` branch.