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.gitignore
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.gitignore
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[Aa]rtifacts/
[Bb]uild/
[Ll]ibrary/
[Oo]bj/
[Tt]emp/
[Ss]treaming[Aa]ssets/
[Aa]ctual[Ii]mages/
[Ll]og/
[Ll]ogs/
[Aa]ctual[Ii]mages.meta
[Ss]treaming[Aa]ssets.meta
[Oo]ut/
[Uu]serSettings/
.vs
.vscode
.vsconfig
.idea
.DS_Store
*.aspx
*.browser
*.csproj
*.exe
*.ini
*.log
*.map
*.mdb
*.npmrc
*.pyc
*.resS
*.sdf
*.sln
*.sublime-project
*.sublime-workspace
*.suo
*.userprefs
*.orig
*.orig.meta
.npmrc
########################################
# FMOD .gitignore
# Get latest from https://github.com/fmod/UnityIntegration/blob/master/.gitignore
########################################
# Never ignore DLLs in the FMOD subfolder.
!/[Aa]ssets/Plugins/FMOD/libs/*
# Never ignore DLLs in the FMOD subfolder.
!/[Aa]ssets/Plugins/FMOD/**/lib/*
# Don't ignore images and gizmos used by FMOD in the Unity Editor.
!/[Aa]ssets/Gizmos/FMOD/*
!/[Aa]ssets/Editor Default Resources/FMOD/*
# Ignore the Cache folder since it is updated locally.
/[Aa]ssets/Plugins/FMOD/Cache/*
# Ignore bank files in the StreamingAssets folder.
/[Aa]ssets/StreamingAssets/**/*.bank
/[Aa]ssets/StreamingAssets/**/*.bank.meta
# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
/[Aa]ssets/Plugins/FMOD/Cache/*
/[Aa]ssets/Plugins/FMOD/Cache/*
/FMODProject/.*
!/FMODProject/Build/
# Log files can be ignored.
fmod_editor.log
# Audacity Project Files
*.au
*.aup