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Hash a maze object to rebuild a specific maze. No need to keep random seeds-- we can just encode/decode the maze object (which contains width, height, and cell data).
The text was updated successfully, but these errors were encountered:
Ran into some complications hashing and rebuilding state on initialization without it getting overwritten immediately. Svelte doesn't have built-in lifecycle methods that other frameworks do IRT first render.
Next thing to try:
Just keep a boolean firstRender that gets flipped by Brick Road's maze builder function.
Hash a maze object to rebuild a specific maze. No need to keep random seeds-- we can just encode/decode the maze object (which contains width, height, and cell data).
The text was updated successfully, but these errors were encountered: