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literature.bib
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literature.bib
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@book{Aarseth1997,
title={Cybertext: Perspectives on ergodic literature},
author={Aarseth, Espen},
year={1997},
publisher={JHU Press}
}
@article{Aarseth2001,
title={Computer game studies, year one},
author={Aarseth, Espen},
journal={Game studies},
volume={1},
number={1},
pages={1--15},
year={2001},
publisher={Available at}
}
@book{Atkins2003,
doi = {10.7228/manchester/9780719063640.001.0001},
url = {https://doi.org/10.7228/manchester/9780719063640.001.0001},
year = {2003},
month = may,
publisher = {Manchester University Press},
author = {Barry Atkins},
title = {More than a Game}
}
@article{Zagal2011,
doi = {10.1177/1046878111422560},
url = {https://doi.org/10.1177/1046878111422560},
year = {2011},
month = oct,
publisher = {{SAGE} Publications},
volume = {43},
number = {3},
pages = {356--373},
author = {Jos{\'{e}} P. Zagal and Noriko Tomuro and Andriy Shepitsen},
title = {Natural Language Processing in Game Studies Research},
journal = {Simulation \& Gaming}
}
@article{Apperley2006,
doi = {10.1177/1046878105282278},
url = {https://doi.org/10.1177/1046878105282278},
year = {2006},
month = mar,
publisher = {{SAGE} Publications},
volume = {37},
number = {1},
pages = {6--23},
author = {Thomas H. Apperley},
title = {Genre and game studies: Toward a critical approach to video game genres},
journal = {Simulation \& Gaming}
}
@inproceedings{Heintz2015,
author = {Heintz, Stephanie and Law, Effie Lai-Chong},
title = {The Game Genre Map: A Revised Game Classification},
year = {2015},
isbn = {9781450334662},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/2793107.2793123},
doi = {10.1145/2793107.2793123},
booktitle = {Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play},
pages = {175–184},
numpages = {10},
location = {London, United Kingdom},
series = {CHI PLAY '15}
}
@article{Simonson2023,
title={The Need for Recategorized Video Game Labels: A Quantitative Approach},
author={Simonson, Richard J and Keebler, Joseph R and Doherty, Shawn},
journal={Game Studies},
volume={23},
number={1},
year={2023}
}
@article{Windleharth2016,
doi = {10.1080/01639374.2016.1190951},
url = {https://doi.org/10.1080/01639374.2016.1190951},
year = {2016},
month = jul,
publisher = {Informa {UK} Limited},
volume = {54},
number = {7},
pages = {418--441},
author = {Travis W. Windleharth and Jacob Jett and Marc Schmalz and Jin Ha Lee},
title = {Full Steam Ahead: A Conceptual Analysis of User-Supplied Tags on Steam},
journal = {Cataloging \& Classification Quarterly}
}
@misc{Bahuleyan2018,
doi = {10.48550/ARXIV.1804.01149},
url = {https://arxiv.org/abs/1804.01149},
author = {Bahuleyan, Hareesh},
keywords = {Sound (cs.SD), Audio and Speech Processing (eess.AS), FOS: Computer and information sciences, FOS: Computer and information sciences, FOS: Electrical engineering, electronic engineering, information engineering, FOS: Electrical engineering, electronic engineering, information engineering},
title = {Music Genre Classification using Machine Learning Techniques},
publisher = {arXiv},
year = {2018},
copyright = {arXiv.org perpetual, non-exclusive license}
}
@INPROCEEDINGS{Goering2020,
author={Göring, Steve and Steger, Robert and Rao Ramachandra Rao, Rakesh and Raake, Alexander},
booktitle={2020 IEEE 22nd International Workshop on Multimedia Signal Processing (MMSP)},
title={Automated Genre Classification for Gaming Videos},
year={2020},
volume={},
number={},
pages={1-6},
doi={10.1109/MMSP48831.2020.9287122}
}
@inproceedings{Gupta2019,
doi = {10.1109/confluence.2019.8776935},
url = {https://doi.org/10.1109/confluence.2019.8776935},
year = {2019},
month = jan,
publisher = {{IEEE}},
author = {Shikha Gupta and Mohit Agarwal and Satbir Jain},
title = {Automated Genre Classification of Books Using Machine Learning and Natural Language Processing},
booktitle = {2019 9th International Conference on Cloud Computing, Data Science \& Engineering (Confluence)}
}
@article{Jiang2023,
doi = {10.1007/s11042-023-14560-5},
url = {https://doi.org/10.1007/s11042-023-14560-5},
year = {2023},
month = feb,
publisher = {Springer Science and Business Media {LLC}},
volume = {82},
number = {14},
pages = {21085--21099},
author = {Yuhang Jiang and Lukun Zheng},
title = {Deep learning for video game genre classification},
journal = {Multimedia Tools and Applications}
}
@article{Kumar2022,
doi = {10.1007/s11042-022-13211-5},
url = {https://doi.org/10.1007/s11042-022-13211-5},
year = {2022},
month = jun,
publisher = {Springer Science and Business Media {LLC}},
volume = {82},
number = {1},
pages = {945--968},
author = {Sanjay Kumar and Nikhil Kumar and Aditya Dev and Siraz Naorem},
title = {Movie genre classification using binary relevance, label powerset, and machine learning classifiers},
journal = {Multimedia Tools and Applications}
}