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Imported animation gets applied to the wrong object #647

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SodiumEyes opened this issue Aug 12, 2024 · 0 comments
Open

Imported animation gets applied to the wrong object #647

SodiumEyes opened this issue Aug 12, 2024 · 0 comments
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Bug Issue with specific functionality not working as intended but overall plugin is working.

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@SodiumEyes
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When you import a nif and there is already an object in your blender file with the name of a node in the nif, the existing object will receive the animations instead of the object created from importing the nif.

To reproduce:

  1. Start with an empty file
  2. Create a cube object named "Lid"
  3. Import Skyrim mesh meshes\clutter\containers\chest01\chest01.nif

The animation for the lid opening and closing will be wrongly assigned to the cube named "Lid" instead of the "Lid" node object of the chest you imported.

No pre-existing "Lid" object = animation assigned correctly
Capture2

With pre-existing "Lid" object = animation assigned incorrectly
Capture

chest01.zip

@SodiumEyes SodiumEyes added the Bug Issue with specific functionality not working as intended but overall plugin is working. label Aug 12, 2024
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Labels
Bug Issue with specific functionality not working as intended but overall plugin is working.
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