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Python: Traceback (most recent call last): File "D:\Program Files\blender-3.6.15-candidate+v36.84d1cf16e7e9-windows.amd64-release\3.6\scripts\addons\io_scene_niftools\operators\nif_export_op.py", line 148, in execute return NifExport(self, context).execute() File "D:\Program Files\blender-3.6.15-candidate+v36.84d1cf16e7e9-windows.amd64-release\3.6\scripts\addons\io_scene_niftools\nif_export.py", line 135, in execute root_block = self.objecthelper.export_root_node(self.root_objects, filebase) File "D:\Program Files\blender-3.6.15-candidate+v36.84d1cf16e7e9-windows.amd64-release\3.6\scripts\addons\io_scene_niftools\modules\nif_export\object_init_.py", line 104, in export_root_node self.export_node(b_obj, None, n_node_type=b_obj.niftools.nodetype) File "D:\Program Files\blender-3.6.15-candidate+v36.84d1cf16e7e9-windows.amd64-release\3.6\scripts\addons\io_scene_niftools\modules\nif_export\object_init_.py", line 216, in export_node self.export_node(b_child, node) File "D:\Program Files\blender-3.6.15-candidate+v36.84d1cf16e7e9-windows.amd64-release\3.6\scripts\addons\io_scene_niftools\modules\nif_export\object_init_.py", line 169, in export_node mesh = self.mesh_helper.export_tri_shapes(b_obj, n_parent, self.n_root, b_obj.name) File "D:\Program Files\blender-3.6.15-candidate+v36.84d1cf16e7e9-windows.amd64-release\3.6\scripts\addons\io_scene_niftools\modules\nif_export\geometry\mesh_init_.py", line 312, in export_tri_shapes n_geom.add_bone(n_node, vert_weights) AttributeError: 'BSTriShape' object has no attribute 'add_bone'
The text was updated successfully, but these errors were encountered:
neomonkeus
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Python: Traceback (most recent call last):
File "D:\Program Files\blender-3.6.15-candidate+v36.84d1cf16e7e9-windows.amd64-release\3.6\scripts\addons\io_scene_niftools\operators\nif_export_op.py", line 148, in execute
return NifExport(self, context).execute()
File "D:\Program Files\blender-3.6.15-candidate+v36.84d1cf16e7e9-windows.amd64-release\3.6\scripts\addons\io_scene_niftools\nif_export.py", line 135, in execute
root_block = self.objecthelper.export_root_node(self.root_objects, filebase)
File "D:\Program Files\blender-3.6.15-candidate+v36.84d1cf16e7e9-windows.amd64-release\3.6\scripts\addons\io_scene_niftools\modules\nif_export\object_init_.py", line 104, in export_root_node
self.export_node(b_obj, None, n_node_type=b_obj.niftools.nodetype)
File "D:\Program Files\blender-3.6.15-candidate+v36.84d1cf16e7e9-windows.amd64-release\3.6\scripts\addons\io_scene_niftools\modules\nif_export\object_init_.py", line 216, in export_node
self.export_node(b_child, node)
File "D:\Program Files\blender-3.6.15-candidate+v36.84d1cf16e7e9-windows.amd64-release\3.6\scripts\addons\io_scene_niftools\modules\nif_export\object_init_.py", line 169, in export_node
mesh = self.mesh_helper.export_tri_shapes(b_obj, n_parent, self.n_root, b_obj.name)
File "D:\Program Files\blender-3.6.15-candidate+v36.84d1cf16e7e9-windows.amd64-release\3.6\scripts\addons\io_scene_niftools\modules\nif_export\geometry\mesh_init_.py", line 312, in export_tri_shapes
n_geom.add_bone(n_node, vert_weights)
AttributeError: 'BSTriShape' object has no attribute 'add_bone'
The text was updated successfully, but these errors were encountered: