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Arrays are not supported in data passing at the moment. This feature requires intermediate conversion logic to reconstruct arrays on the native side from managed code. Most likely this feature will be available exclusively in workflow with blueprints. |
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Hi everyone.
I want to be able to send data from c# which is of byte[] type (packed data) and being able to get in to unreal C++ and then unpack it using a reader.
I tried using TArray but it seems i fail to transfert this data. I am trying to send it as a string, with no success.
Any idea ?
I am trying to sync a known format packet with a unreal defined Ustruct.
Best regards,
Jnat
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