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I've got some features that I'm building out in a separate projects that are used in multiple game prototypes. They all reference the UnrealEngine.Framework, but don't have a main entry point (They're stuff like inventory systems, etc.) this causes the actual game project's Main entry point to be ignored (due to, best I can guess, the supporting projects dll being alphabetically first.)
Any way, or plan to allow us to specify which dll to use as the game's primary dll?
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