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enemy.xml
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<triggers>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^(?:You cannot see that being here|Nothing can be seen here by that name|You detect nothing here by that name|I do not recognize anything called that here|Ahh\, I am truly sorry\, but I do not see anyone by that name here)\.$"
name="enemy_notarget__"
omit_from_output="y"
regexp="y"
script="enemy.no_target"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
expand_variables="y"
group="Track"
keep_evaluating="y"
match="^A ghostly form rises from ([A-Z][a-z]+|.*?@target.*?)\'s body followed by a bright flash\. A new breathing body appears around the form\, restoring [hH](?:im|er) from certain death\.$"
name="enemy_vitaed__"
regexp="y"
script="enemy.handle_vitae"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
expand_variables="y"
group="Track"
ignore_case="y"
keep_evaluating="y"
match="^The body of (.*?@target.*?) shimmers briefly and returns to life\.$"
name="enemy_resurrected__"
regexp="y"
script="enemy.handle_vitae"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
expand_variables="y"
group="Track"
keep_evaluating="y"
match="^A homunculus resembling a deformed \w+ gasps suddenly and then falls to the ground\, shrieking\, screaming\,? and writhing as [hH](?:is|er) body begins to expand\, [hH](?:is|er) arms\, legs\,? and torso growing\, thickening\, [hH](?:is|er) facial structure readjusting\, reforming\. A homunculus resembling a deformed \w+ suddenly ceases movement for a moment before standing\, having transformed into ([A-Z][a-z]+)\.$"
name="enemy_homunculus_rezz__"
regexp="y"
script="enemy.handle_vitae"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
lines_to_match="2"
match="^The eyes of .+? swirl about in a kaleidoscopic array of swirling colours\, which turn to gaze directly at ([A-Z][a-z]+)\.\n\1 stares blankly into space\, [hH](?:is|er) eyes flashing with (.+?) spots\.$"
multi_line="y"
name="enemy_hypnoticgazed__"
regexp="y"
script="enemy.handle_hypnoticgaze"
sequence="9000"
>
</trigger>
<!-- Shield -->
<trigger
enabled="y"
expand_variables="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+|.*?@target_name.*?) (?:(?:mutters and )?traces a cobalt blue pentagram in the air that remains hovering before [hH](?:im|er)|sprinkles a circle of salt around [hH](?:im|er)self\, and a shimmering white orb springs up around [hH](?:im|er)|is suddenly surrounded by cobalt blue sparks)\.$"
name="enemy_shield__"
regexp="y"
script="enemy.handle_shielding"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^[A-Z][a-z]+ sprinkles a circle of salt around ([A-Z][a-z]+)\, and a shimmering white orb springs up around [hH](?:im|er)\.$"
name="enemy_shield_salted__"
regexp="y"
script="enemy.handle_shielding"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
expand_variables="y"
group="Track"
keep_evaluating="y"
match="^Spreading [hH](?:is|er) arms wide\, ([A-Z][a-z]+|.*?@target_name.*?) spins clockwise and a shimmering white orb springs up around [hH](?:im|er)\.$"
name="enemy_shield_lowmagic__"
regexp="y"
script="enemy.handle_shielding"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
expand_variables="y"
group="Track"
keep_evaluating="y"
match="^A dizzying beam of energy strikes you as your attack rebounds off of ([A-Z][a-z]+|.*?@target_name.*?)\'s shield\.$"
name="enemy_shield_hit__"
regexp="y"
script="enemy.handle_shielding"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
expand_variables="y"
group="Track"
keep_evaluating="y"
match="^Eyes glowing red\, (.*?@target_name.*?) bellows and a shield of protection flickers into view around [hH](?:is|er) form\.$"
name="enemy_shield_target__"
regexp="y"
script="enemy.handle_shielding"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^A spinning diamond around ([A-Z][a-z]+) weaves a glittering shield around [hH](?:im|er)\.$"
name="enemy_shield_diamond__"
regexp="y"
script="enemy.handle_shielding"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^A soft moan rises up from the ground as a shadowy bubble forms around ([A-Z][a-z]+)\.$"
name="enemy_shield_wyrd__"
regexp="y"
script="enemy.handle_shielding"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="Invisible energies slam against ([A-Z][a-z]+)\, ripping apart [hH](?:is|er) magical shield of protection\.$"
name="enemy_unshield_highmagic__"
regexp="y"
script="enemy.handle_unshielding"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^(?:[A-Z][a-z]+ makes|You make) a sudden gesture at ([A-Z][a-z]+) and a bolt of black energy shoots out from (?:[hH](?:is|er)|your) outward stretched palm and shatters (?:[A-Z][a-z]+\'s|[hH](?:is|er)) magical shield of protection\.$"
name="enemy_unshield_lowmagic__"
regexp="y"
script="enemy.handle_unshielding"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
expand_variables="y"
group="Track"
keep_evaluating="y"
match="^.+? rushes towards (.*?@target_name.*?)\, breaking the protective shield around h(?:im|er)\.$"
name="enemy_unshield_beast__"
regexp="y"
script="enemy.handle_unshielding"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
expand_variables="y"
group="Track"
keep_evaluating="y"
match="^(?:[A-Z][a-z]+ plays a silent note on .+? and|Your blank\-note dissipates) ([A-Z][a-z]+|.*?@target_name.*?)\'s (?:magical shield dissipates into nothingness|shield)\.$"
name="enemy_unshield_blanknote__"
regexp="y"
script="enemy.handle_unshielding"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^Eyes flashing with anger\, ([A-Z][a-z]+) points a finger imperiously at ([A-Z][a-z]+) and utters a series of guttural croaks\. You watch in amazement as warts break out over \2\'s skin\,? which then turns green and slimy\. Finally\, (?:[hH]|[sS]h)e shrinks and transforms into a large\, ugly toad\!$"
name="enemy_toaded__"
regexp="y"
script="enemy.handle_toaded"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) stomps down hard on a warty toad\.$"
name="enemy_toad_stomping__"
regexp="y"
script="enemy.handle_toadstomping"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
lines_to_match="2"
match="^In order to put the pathetic life of a warty toad out of its misery\, you lift a foot and bring it down mightily on its bloated green body(?:\, but it manages to leap aside)?\.\n(.+?)"
multi_line="y"
name="enemy_toad_stomped__"
regexp="y"
script="enemy.handle_toadstomped"
sequence="9500"
>
</trigger>
<!-- Aura -->
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^You suddenly perceive the vague outline of an aura of rebounding around ([A-Z][a-z]+)\.$"
name="enemy_aura_appears__"
regexp="y"
script="enemy.handle_aura"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="\, but your \w+ hits [hH](?:is|er) powerful aura and rebounds back into you\."
name="enemy_aura_whacked__"
regexp="y"
script="enemy.handle_aura"
sequence="9200"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+)\'s aura of weapons rebounding disappears\.$"
name="enemy_aura_disappears__"
regexp="y"
script="enemy.handle_unaura"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^With a focused look\, ([A-Z][a-z]+) \w+ at ([A-Z][a-z]+) with .+?\, but [hH](?:is|er) swing hits a powerful aura and rebounds back\."
name="enemy_aura_strike__"
regexp="y"
script="enemy.handle_rebounded"
sequence="9200"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^With a heavy overhand stroke\, ([A-Z][a-z]+) \w+ .+? down upon ([A-Z][a-z]+)\, but [hH](?:is|er) swing hits a powerful aura and rebounds back\."
name="enemy_aura_swingdown__"
regexp="y"
script="enemy.handle_rebounded"
sequence="9200"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^Letting .+? droop\, ([A-Z][a-z]+) suddenly heaves it up at ([A-Z][a-z]+)\, but [hH](?:is|er) swing hits a powerful aura and rebounds back\."
name="enemy_aura_swingup__"
regexp="y"
script="enemy.handle_rebounded"
sequence="9200"
>
</trigger>
<!-- Shield/Aura -->
<trigger
enabled="y"
expand_variables="y"
group="Track"
keep_evaluating="y"
match="^(?:[A-Z][a-z]+ razes|You raze) ([A-Z][a-z]+|.*?@target_name.*?)\'s (aura of rebounding|magical shield|speed defence) with .+?\.$"
name="enemy_shieldaura_razed__"
regexp="y"
script="enemy.handle_razing"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
expand_variables="y"
group="Track"
keep_evaluating="y"
match="^(?:[A-Z][a-z]+ whips|You whip) .+? through the air in front of ([A-Z][a-z]+|.*?@target_name.*?)\, to no effect\.$"
name="enemy_shieldaura_norazing__"
omit_from_output="y"
regexp="y"
script="enemy.handle_razing"
sequence="9500"
>
</trigger>
<!-- Prone -->
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^An enormous wave sweeps over ([A-Z][a-z]+)\, knocking [hH](?:im|er) to the ground\.$"
name="enemy_prone_waves__"
regexp="y"
script="enemy.handle_fallen"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+)(?: slips and falls in the puddle of puke| leaps up in what is apparently an attempt at a graceful swan dive\. (?:H|Sh)e smacks headfirst into the ground| suddenly cries out and falls on [hH](?:is|er) face|\'s legs collapse under [hH](?:im|er) as (?:[hH]|[sS]h)e suddenly passes out| kneels onto one knee\, demonstrating [hH](?:is|er) humility and respect| stumbles over [hH](?:is|er) feet as (?:[hH]|[sS]h)e tries to dance|suddenly clutches at [hH](?:is|er) head\, uttering a low\, insensate groan)\.$"
name="enemy_prone_namefirst__"
regexp="y"
script="enemy.handle_fallen"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match=" (?:breaks|crushes|pulveri[sz]es|smashes) the (?:left|right) (?:arm|leg) of ([A-Z][a-z]+)\.$"
name="enemy_prone_namelast__"
regexp="y"
script="enemy.handle_fallen"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match=" With an elegant stroke\, you \w+ [hH](?:is|er) (?:left|right) leg\, knocking [hH](?:im|er) to the ground\.$"
name="enemy_prone_target__"
regexp="y"
script="enemy.handle_fallen"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^The shofa hooks ([A-Z][a-z]+)\'s (?:left|right) leg\, sending [hH](?:im|er) tumbling\.$"
name="enemy_prone_shofa__"
regexp="y"
script="enemy.handle_fallen"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match=" at ([A-Z][a-z]+) with .+? With an elegant stroke\, [A-Z][a-z]+ \w+ [hH](?:is|er) (?:left|right) leg\, knocking [hH](?:im|er) to the ground\.$"
name="enemy_prone_knockdown__"
regexp="y"
script="enemy.handle_fallen"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match=" makes a slow\,? deadly strike at ([A-Z][a-z]+)\'s (?:left|right) leg with .+? With an elegant stroke\, [A-Z][a-z]+ \w+ [hH](?:is|er) (?:left|right) leg\, knocking [hH](?:im|er) to the ground\.$"
name="enemy_prone_knockdown_cleave__"
regexp="y"
script="enemy.handle_fallen"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match=" at ([A-Z][a-z]+)\'s (?:left|right) leg.*? [A-Z][a-z]+ \w+ the tendon above [hH](?:is|er) (?:left|right) heel\, making [hH](?:im|er) scream as it\'s completely severed\.$"
name="enemy_prone_tendon__"
regexp="y"
script="enemy.handle_fallen"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^The chain catches ([A-Z][a-z]+)\'s ankle, knocking [hH](?:im|er) prone\.$"
name="enemy_prone_chain__"
regexp="y"
script="enemy.handle_fallen"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^A pigwidgeon(?: bound in shadows)? maniacally runs in circles between the legs of ([A-Z][a-z]+)\, causing [hH](?:im|er) to trip\.$"
name="enemy_prone_pigwidgeon__"
regexp="y"
script="enemy.handle_fallen"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^A copious amount of blood suddenly splutters from ([A-Z][a-z]+)\'s gut onto the ground\, and (?:[hH]|[sS]h)e slips in the deep red puddle\.$"
name="enemy_prone_bloodslip__"
regexp="y"
script="enemy.handle_fallen"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^Thunder roars and a bolt of lightning strikes ([A-Z][a-z]+)\, knocking [hH](?:im|er) to the ground\.$"
name="enemy_prone_lightning__"
regexp="y"
script="enemy.handle_fallen"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^Streaks of energy race up from the crystalline ground and into ([A-Z][a-z]+)\, who crumples uselessly\.$"
name="enemy_prone_crystals__"
regexp="y"
script="enemy.handle_fallen"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="\. You \w+ the tendon above [hH](?:is|er) (?:left|right) heel\, making [hH](?:im|er) scream as it\'s completely severed\.$"
name="enemy_prone_mytendon__"
regexp="y"
script="enemy.handle_fallen"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^(?:[A-Z][a-z]+ squeezes [hH](?:is|er)|You squeeze your) legs around .+?\'s body and .+? immediately responds by thrusting out a hind leg and kicking ([A-Z][a-z]+) brutally in the chest\, knocking [hH](?:im|er) to the ground\.$"
name="enemy_prone_beastkick__"
regexp="y"
script="enemy.handle_fallen"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) deftly manages to remain standing\.$"
name="enemy_unprone_acrobat__"
regexp="y"
script="enemy.handle_unfallen"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) stands up and stretches [hH](?:is|er) arms out wide\.$"
name="enemy_unprone_stood__"
regexp="y"
script="enemy.handle_unfallen"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^In a swift\, fluid motion\, ([A-Z][a-z]+) springs up from [hH](?:is|er) hands to land crouched on [hH](?:is|er) feet\.$"
name="enemy_unprone_sprungup__"
regexp="y"
script="enemy.handle_unfallen"
sequence="9500"
>
</trigger>
<!-- Sleep -->
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+)(?: closes [hH](?:is|er) eyes\, curls up into a ball and|\'s eyes close suddenly as (?:[hH]|[sS]h)e) falls asleep\.$"
name="enemy_asleep__"
regexp="y"
script="enemy.handle_sleep"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) (?:opens [hH](?:is|er) eyes and yawns mightily|wakes up with a gasp of pain|awakens with a start)\.$"
name="enemy_awake__"
regexp="y"
script="enemy.handle_unsleep"
sequence="9500"
>
</trigger>
<!-- Pit -->
<trigger
enabled="y"
group="Track"
match="^\(.+?\)\: [A-Z][a-z]+ says\, \"([A-Z][a-z]+) has fallen into a pit by me\: .+? \((\d+)\)\""
name="enemy_pitted_announced__"
omit_from_log="y"
omit_from_output="y"
regexp="y"
script="enemy.handle_pitfall_announce"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^The ground suddenly falls away from beneath ([A-Z][a-z]+)\,? and (?:[sS]h|[hH])e goes tumbling into a pit\."
name="enemy_pitted__"
regexp="y"
script="enemy.handle_pitfall"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^Grasping at its edge\, ([A-Z][a-z]+) emerges from the pit\.$"
name="enemy_climbed_rocks__"
regexp="y"
script="enemy.handle_unpit"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) slowly climbs out of the pit\.$"
name="enemy_climbed_out__"
regexp="y"
script="enemy.handle_unpit"
sequence="9500"
>
</trigger>
<!-- Movement -->
<trigger
enabled="y"
expand_variables="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+)(?: disappears over the top of the pile of rubble to the|\'s footsteps are uncannily amplified as (?:[hH]|[sS]h)e leaves to the| is suddenly caught in the powerful currents of the whirling waters and is pulled out to the) (\w+)\.$"
name="enemy_name_dir_out__"
regexp="y"
script="enemy.lv.name_dir"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+)(?:\, riding .+?\,)? leaves to the (\w+)(?:\, emanating an aura of immense power)?\.$"
name="enemy_walked_out__"
regexp="y"
script="enemy.lv.name_dir"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) is hurled out of the room to the (\w+) by the gust of wind\.$"
name="enemy_gusted_away__"
regexp="y"
script="enemy.lv.gusted"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+)(?: clambers down from the pile of rubble to the|\'s footsteps are uncannily amplified as (?:[hH]|[sS]h)e enters from the| is blown in head over heels from the| is thrown in from the) (\w+)\.$"
name="enemy_name_dir_in__"
regexp="y"
script="enemy.rt.name_dir"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+)(?:\, riding .+?\,)? (?:enters|arrives) from the (\w+)(?:\, emanating an aura of immense power)?\.$"
name="enemy_walked_in__"
regexp="y"
script="enemy.rt.name_dir"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^Arco\, the Hound of Papaxi yelps cheerfully and runs a wobbly circle around ([A-Z][a-z]+)\. With each pass they appear to become unfocused\, their forms blurring before fading entirely from view\.$"
name="enemy_arco_out__"
regexp="y"
script="enemy.lv.arco"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) comes barreling in from the (\w+)\.$"
name="enemy_barreled_in__"
regexp="y"
script="enemy.lv.barreled"
sequence="9500"
>
</trigger>
<trigger
enabled="n"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) barges ([A-Z][a-z]+) to the (\w+)\.$"
name="enemy_barreling__"
regexp="y"
script="enemy.lv.barreling"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) wanders away\, beckoned by an unseen power\.$"
name="enemy_beckoned_out__"
regexp="y"
script="enemy.lv.beckoned"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) glances briefly (\w+)wards and dashes off into the distance\.$"
name="enemy_bolted__"
regexp="y"
script="enemy.lv.bolted"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^[A-Z][a-z]+ powerfully bullkicks [A-Z][a-z]+\'s chest\, impacting with a sickening crunch\.$"
name="enemy_bullkick__"
regexp="y"
script="enemy.lv.bullkick"
sequence="9500"
>
</trigger>
<trigger
enabled="n"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) sails out to the (\w+)\, flailing wildly\.$"
name="enemy_bullkicked_out__"
regexp="y"
script="enemy.lv.bullkicked"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) digs furiously at the ground and has soon burrowed out of sight\.$"
name="enemy_burrowed__"
regexp="y"
script="enemy.lv.burrowed"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
expand_variables="y"
group="Track"
keep_evaluating="y"
match="^You have slain ([A-Z][a-z]+|.*?@target.*?)\.$"
name="enemy_dead__"
regexp="y"
script="enemy.lv.dead"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
expand_variables="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+|.*?@target.*?) has been slain by"
name="enemy_dead_other__"
regexp="y"
script="enemy.lv.dead"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
expand_variables="y"
group="Track"
keep_evaluating="y"
lines_to_match="2"
match="^A warty toad has been slain by .+?\nShaking [hH](?:is|er) head\, ([A-Z][a-z]+) stands before you where once there was a toad\, looking slightly disoriented and perplexed with [hH](?:is|er) tongue lolling out the side of [hH](?:is|er) mouth\.$"
multi_line="y"
name="enemy_dead_toad__"
regexp="y"
script="enemy.lv.dead"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) leaves to the archives to compose some text\.$"
name="enemy_editor__"
regexp="y"
script="enemy.lv.editor"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
expand_variables="y"
group="Track"
keep_evaluating="y"
match="^A large\, rectangular gateway opens up near you and as you hear the laughing voice of ([A-Z][a-z]+)\, ([A-Z][a-z]+) is drawn through\.$"
name="enemy_empressed_out__"
regexp="y"
script="enemy.lv.empress"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+)(?:\, riding .+?\,)? rushes away with a startling cry\.$"
name="enemy_feared_out__"
regexp="y"
script="enemy.lv.fear"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) begins to flap [hH](?:is|er) wings powerfully\, and rises quickly up into the firmament\.$"
name="enemy_flying1__"
regexp="y"
script="enemy.lv.flying"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^Leathery\, bat\-like wings stretch out behind ([A-Z][a-z]+)\, and (?:[sS]he|[hH]e) hurls [hH](?:im|er)self into the skies above\.$"
name="enemy_flying2__"
regexp="y"
script="enemy.lv.flying"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^A pair of faerie wings rapidly flutters on ([A-Z][a-z]+)\'s back\, then carries [hH](?:im|er) up into the skies\.$"
name="enemy_flying3__"
regexp="y"
script="enemy.lv.flying"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) spreads [hH](?:is|er) glorious golden wings and launches [hH](?:im|er)self into the skies above\.$"
name="enemy_flying4__"
regexp="y"
script="enemy.lv.flying"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^With a sudden jolt\, ([A-Z][a-z]+) soars upwards riding a wiccan broom\.$"
name="enemy_flying5__"
regexp="y"
script="enemy.lv.flying"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^The geyser strikes ([A-Z][a-z]+) full\-on\, and (?:[sS]h|[hH])e tumbles to the ground helplessly\.$"
name="enemy_geyser__"
regexp="y"
script="enemy.lv.geyser"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^Chanting hoarsely\, ([A-Z][a-z]+) is suddenly engulfed in a blaze of dark fire\, rising up from the ashes as a ghost\.$"
name="enemy_ghost__"
regexp="y"
script="enemy.lv.ghost"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) glances briefly (\w+)wards and glides off into the distance\.$"
name="enemy_glide_out__"
regexp="y"
script="enemy.lv.glide"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) stumbles slowly (\w+)\, as if held back by some invisible force\.$"
name="enemy_gravity_out__"
regexp="y"
script="enemy.lv.gravity"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) is hurled to the (\w+) by the strength of the blow\.$"
name="enemy_headbutt_out__"
regexp="y"
script="enemy.lv.headbutt"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) slowly hobbles (\w+)\.$"
name="enemy_hobbled_out__"
regexp="y"
script="enemy.lv.hobbled"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) runs and then leaps gracefully to the (\w+)\.$"
name="enemy_jumpkick_out__"
regexp="y"
script="enemy.lv.jumpkick"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) leaps majestically to the (\w+)\.$"
name="enemy_leaped_out__"
regexp="y"
script="enemy.lv.leaped"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) has left the area\.$"
name="enemy_left_area__"
regexp="y"
script="enemy.lv.leftarea"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+) rises up in the air and is whisked off to the (\w+)\.$"
name="enemy_mantrawind_out__"
regexp="y"
script="enemy.lv.mantrawind"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^Suddenly\, the dark shadows seeps? into the ground\, taking ([A-Z][a-z]+) along with them\.$"
name="enemy_moonbeam_out__"
regexp="y"
script="enemy.lv.moonbeamed"
sequence="9500"
>
</trigger>
<trigger
enabled="y"
group="Track"
keep_evaluating="y"
match="^([A-Z][a-z]+)\, riding .+?\, gathers the reins and jumps off to the (\w+)\.$"
name="enemy_mountjumped_out__"
regexp="y"
script="enemy.lv.mountjumped"
sequence="9500"