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[Bug]: DayZ persistence does not work #39
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I have the same issue with pelican egg, i put all but nothing works.. |
Just got a potential lead on this issue. Give me some time to investigate. |
So... turns out SteamCMD serves different server files for the same DayZ Server App ID depending on if the account used to sign in owns the game (a different App ID) or not. (insert the biggest facepalm ever here) It appears that downloading it with an account that does not own the game yields a valid In the meantime, @Tetra2k, could you please manually create a |
hello, I have the same error and have already tried your last message. But unfortunately it didn't help, the error still comes after stopping the server. as info I have an account with DayZ. I have exchanged all files in
if you need a test server you can contact us and and we can create an account for you. |
Fix pending review. Please test the above PR and leave a review if it works for you. |
I tested it, but I still have the same problem. |
unfortunately it doesn't work for me either, I have also tested a little less. you can build the DayZ things normally and the objects that you insert via an admin tool or .map are not loaded when you restart. In addition, I have found a bug that the items you dropped before a restart are put back in the inventory after the server start and are still on the ground so you have the item 2 times. |
@Tetra2k Can you better describe your issue please? The logs you originally posted do not show a problem. Obviously persistence not working is still an issue, but I don't know if that's what's still happening to you. I ask, because basic persistence (like player inventory) seems to work for me. |
I don't want to troubleshoot why stuff added by mods are not being saved yet, because there are too many outside factors to account for there. Let's test vanilla stuff for now.
Basic inventory persistence/saving seemed to work for me during testing, but I did not test this scenario. I will see if I can replicate it, but this might just be an issue of how often the server saves or something. EDIT: I just tried to replicate this with a vanilla server on Pterodactyl and couldn't (are you using Pelican?). I can't speak for modded items, but this might be an issue with the mod itself. |
I cannot edit the map myself, neither with the VPP Admin Tool nor the editor. Additionally, I cannot place traders on the map. I used the Expansion Market mod, and I can only place the P2P trader, but it is placed differently than the other traders. |
how long do you think it will take to use mods ?
they were vanilla items but with mods on the server. i just tried it without mods and the bug is werg and i also use pterodactyl |
This doesn't sound like an Egg issue; it sounds like a mod or configuration issue. I'm not sure I can troubleshoot this. |
I meant, for the sake of troubleshooting Egg issues, we should verify a vanilla server works first before introducing mods into the equation. Once you can verify a vanilla server works, we can possibly move on to troubleshooting why mods don't work for you. I can also say that the basic functions of VPP seemed to work for me, so I know mods are downloading and loading properly.
The bug is "werg"?... Not sure what that means, but I may not be able to entertain further messages where care to punctuation and spelling is not taken. |
I have a Windows server running in parallel, and I don't have any errors there. Therefore, it must be due to the egg. |
Have you tried building something with the object builder, saving it, and then restarting the server to see if it’s still there? |
Does the same issue occur if you run it on its own on Linux without the panel or docker? Bugs can come just from being on a different OS. That would make it a non-egg issue |
Github is dumb and doesn't allow unlinking an Issue from a PR. Reopening... |
Panel Version
1.11.7
Wings Version
1.11.8
Service
Modified
No, I did not modify the egg
Expected Behavior
we expect the server to save the current status after a stop
Actual Behavior
0:19:21 --- Termination successfully completed ---
0:19:21 String id 225 is not localized
0:19:21
src/tier1/fileio.cpp (5466) : m_vecRegisteredWriters.Count() == 0
src/tier1/fileio.cpp (5466) : m_vecRegisteredWriters.Count() == 0
src/tier1/fileio.cpp (5528) : CFileWriterThread already exited
src/tier1/fileio.cpp (5528) : CFileWriterThread already exited
src/tier1/fileio.cpp (5528) : CFileWriterThread already exited
src/tier1/fileio.cpp (5528) : CFileWriterThread already exited
src/tier1/fileio.cpp (5528) : CFileWriterThread already exited
src/tier1/fileio.cpp (5528) : CFileWriterThread already exited
src/tier1/fileio.cpp (5528) : CFileWriterThread already exited
src/tier1/fileio.cpp (5528) : CFileWriterThread already exited
src/tier1/fileio.cpp (5528) : CFileWriterThread already exited
src/tier1/fileio.cpp (5528) : CFileWriterThread already exited
src/tier1/fileio.cpp (5528) : CFileWriterThread already exited
src/tier1/fileio.cpp (5528) : CFileWriterThread already exited
src/tier1/fileio.cpp (5528) : CFileWriterThread already exited
src/tier1/fileio.cpp (5528) : CFileWriterThread already exited
src/tier1/fileio.cpp (5528) : CFileWriterThread already exited
src/tier1/fileio.cpp (5528) : CFileWriterThread already exited
src/tier1/fileio.cpp (5528) : CFileWriterThread already exited
src/tier1/fileio.cpp (5528) : CFileWriterThread already exited
0:19:22 Memory should be free now.
0:19:22 149910136 B not deallocated
Steps To Reproduce
Setp 1: Dayz egg install (https://github.com/pelican-eggs/games-steamcmd/blob/2db252b510589e256a2bf130e1e1f749ff4baa60/dayz/egg-pterodactyl-day-z.json)
Step 2: restart the server
Install logs
https://pteropaste.com/k08d
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