You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Basically something like the track layout in the attached video: a loop track, the rail block under the first locomotive is a locking track tuned to basically any "train" mode like Train Boarding, etc..
First time, it works fine and let the train stop. But after I flip the lever and train starts moving, I closed the lever again, but when the train loop back it does not stop.
Changing the track to any other mode seems to "reset" this behavior. Is this intentional? Or probably a bug?
Railcraft Reborn version
1.1.7
NeoForge/Forge version
47.1.106
Minecraft version
1.20.1
Minecraft server
No
To Reproduce
Construct a looping rail with electric rail, place a locking track on one block, and a lever next to it
Tune the locking track to Train Boarding mode
Place done some locomotives and carts and link them, and place down sufficient power
Start the train, initially the train should stop on the track. Then, flip the lever, after the train passes close the lever again
The train will not stop when it reach the locking track on a second time
Expected behavior
The train should stop each time it encounters the closed locking track (at least, that is the behavior in the original 1.12.2 version)
Logs & Environment
No response
Screenshots & Video
output.mp4
The text was updated successfully, but these errors were encountered:
Is there an existing issue for this?
Description of the Bug
Basically something like the track layout in the attached video: a loop track, the rail block under the first locomotive is a locking track tuned to basically any "train" mode like Train Boarding, etc..
First time, it works fine and let the train stop. But after I flip the lever and train starts moving, I closed the lever again, but when the train loop back it does not stop.
Changing the track to any other mode seems to "reset" this behavior. Is this intentional? Or probably a bug?
Railcraft Reborn version
1.1.7
NeoForge/Forge version
47.1.106
Minecraft version
1.20.1
Minecraft server
No
To Reproduce
Expected behavior
The train should stop each time it encounters the closed locking track (at least, that is the behavior in the original 1.12.2 version)
Logs & Environment
No response
Screenshots & Video
output.mp4
The text was updated successfully, but these errors were encountered: