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StackUsingLL.c
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#include<stdio.h>
#include<stdlib.h>
struct node{
int data;
struct node* next;
};
typedef struct {
struct node* top;
}stack;
struct node* create(int val){
struct node* new= (struct node* )malloc(sizeof(struct node));
new->data = val;
new->next = NULL;
return new;
}
stack * push(stack *s,int val){
struct node* new = create(val);
new->next = s->top;
s->top = new;
return s;
}
struct node* pop(stack *s){
if(s->top==NULL) return NULL;
struct node* temp = s->top;
s->top = s->top->next;
return temp;
}
struct node* isEmpty(stack* s){
return s->top;
}
void disp(stack *s){
struct node* temp = s->top;
while(temp!=NULL){
printf("%d ",temp->data);
temp=temp->next;
}
}
int main(){
stack* s =(stack *)malloc(sizeof(stack));
s->top =NULL;
while(1){
int c=1,x;
//struct node* n = NULL;
printf("Choice:: ");
scanf("%d",&c);
switch(c){
case 1: scanf("%d",&x);
push(s,x);
disp(s);
break;
case 2: //n=pop(s);
printf("%d got deleted!\n",pop(s)->data);
break;
case 3: disp(s);
break;
case 4: if(isEmpty(s))
printf("Is not Empty\n");
else printf("Is Empty\n");
break;
default: printf("Invalid Choice\n\n");
break;
}
}
}