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Steam Description.txt
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Steam Description.txt
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[h1][u]Flying Camera Route Tool[/u][/h1]
[quote][b]Remember RCT3's Flying Camera Route Editor? This is basically the same thing, but for NL2! 😃[/b][/quote]
[i]Like what you see? Appreciate the months of hard work that went into making it?
[img]https://i.imgur.com/ZpAhItL.gif[/img]
Want to be even more awesome!? Supporting the project by donating helps me make more content like this in the future![/i]
[url=https://www.paypal.com/donate?hosted_button_id=LT9DY39634NGL][img]https://i.imgur.com/aQKXQzV.png[/img][/url]
[hr][/hr]
[h1]Description:[/h1]
This tool is for setting up multiple waypoints to easily record advanced flying camera routes. The idea is that this tool should allow you to get sweeping/panning beauty shots of your coasters for any promotional videos without needing to know any scripting or having to set anything up. Yes, you can still use an invisible coaster with the scripted external camera, but this solution is designed to be more easier and faster to set up.
[hr][/hr]
[h1]Features:[/h1]
[list]
[*]Set an [i]unlimited[/i] number of camera waypoints to fly to during the route.
[*]Default waypoints bring the camera to a smoothed stop to focus on a point of interest. Can also be set to not stop and continue through the waypoint (smoothing between no-stop waypoints unfortunately not implimented yet -- NURBS math hard yo).
[*]Rotate angle of camera at waypoints for stylistic shots.
[*]Easily manage waypoints by cycling their preview cameras, and delete them too if desired.
[*]Change fly time between cameras.
[*]Average all fly times so fly times between waypoints are weighted based on their distance traveled (instead of a static time).
[*]Have the camera route start based on a track trigger to get the perfectly timed shot!
[/list]
[hr][/hr]
[h1]How to Use:[/h1]
[list]
[*]Unpack the park.
[*]Open the park you want to use the tool with.
[*]In the Scenary tab, click "Choose...", find the tool, and place a single instance of it anywhere in your park.
[*]Save your park and play it.
[*]After loading in, you will get instructions in your console on how to use the tool.
[*]Set up a camera route and adjust any settings to your liking.
[*]Enter the first camera waypoint to start the camera route and use either the built-in NL2 recorder or an external screen recorder to record your video.
[*]Remember to delete the camera tool before packaging your park if you plan on sharing it.
[/list]
[hr][/hr]
[h1]Usage / License:[/h1]
[list]
[*]All parts of this pack (models, scripts, etc.) are licensed under the GNU General Public License v3.0 (except for the matrix math funcuntions, which fall under CC0 1.0 Universal).
[*]Please see the README.html, or the LICENSE file, in the pack for more details on your rights to use this pack in your parks.
[/list]
[hr][/hr]
[h1]Credits:[/h1]
[list]
[*][url=https://euclideanspace.com]Martin John Baker & Anthony (Prospero)[/url] -- Rotation matrix math algorithm authors
[*]Kriov -- Dive & Eurofighter coasters for demo park.
[*]poolcoasterguy -- Hybrid coaster for demo park (converted to Minetrain for demo).
[*]ZoniesCoasters -- Wooden coaster for demo park.
[*]Ole Lange -- Arrow coaster for demo park.
[/list]