Skip to content

Latest commit

 

History

History
37 lines (27 loc) · 1.64 KB

CHANGELOG.md

File metadata and controls

37 lines (27 loc) · 1.64 KB

SharpNoise Changelog

0.12.1.1

  • Generate xml doc files on build and include them in NuGet packages

0.12.1

  • Fix bug in cubic interpolation function (Issue #18)
  • Fix PlanetBuilderExample which was broken by the rename of the Cell module (formerly known as Voronoi)

0.12.0

0.11.0

  • Moved project to GitHub (from Bitbucket)
  • Rewrite and clean up unit tests with xUnit instead of MSTest, making them run on Mono.
  • Improve test coverage with new unit tests
  • Continuous Integration with Travis CI for Linux/Mono and AppVeyor for Windows/.NET
  • Some code refactoring to use C# 6 features
  • Move sample applications into a separate solution
  • Cache module: Works now after deserialization and implements IDisposable
  • Separate SharpNoise.Utilities into a separate NuGet package

0.10.0

  • NoiseMapBuilders now run builds in parallel, utilizing all available CPUs & cores.
  • New 'OpenGLExample' example application, which shows how to use SharpNoise in a realtime scenario, to deform a rotating sphere.
  • New 'NoiseTester' example application (still in development) which shows a hierarchical view of a tree of noise modules and their outputs.
  • New 3D NoiseCube and NoiseCubeBuilders.
  • Filtering for NoiseMaps and NoiseCubes, allowing up- and downscaling of noise data.
  • Some code cleanups and small optimizations
  • Fix some bugs, notably in the Select module