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entities.go
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/*
Copyright (C) 2003-2011 Institute for Systems Biology
Seattle, Washington, USA.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package main
import (
"encoding/json"
"time"
)
type ItemsHandle struct {
Items []interface{}
NumberOfItems int
}
// jobs
type JobDetailsList struct {
Items []JobDetails
NumberOfItems int
}
type TaskHolder struct {
JobId string
Tasks []Task
}
type Task struct {
Count int
Args []string
}
type JobDetails struct {
JobId string
Uri string
Owner string
Label string
Type string
FirstCreated string
LastModified string
Progress TaskProgress
State string // job state
Status string // job status
}
func (this JobDetails) IsRunning() bool {
return this.State == RUNNING
}
// job state
const (
NEW = "NEW" // job received and stored
SCHEDULED = "SCHEDULED" // job placed in queue
RUNNING = "RUNNING" // job assigned to worker
COMPLETE = "COMPLETE" // job is finished
)
// job status
const (
READY = "READY" // NEW, SCHEDULED, RUNNING job
SUCCESS = "SUCCESS" // COMPLETE job
FAIL = "FAIL" // COMPLETE job
ERROR = "ERROR" // COMPLETE job
STOPPED = "STOPPED" // COMPLETE job
)
type TaskProgress struct {
Total int
Finished int
Errored int
}
func (this *TaskProgress) isComplete() bool {
return this.Total <= (this.Finished + this.Errored)
}
func NewJobDetails(jobId string, owner string, label string, jobtype string, totalTasks int, state string, status string) JobDetails {
return JobDetails{
JobId: jobId, Uri: "/jobs/" + jobId,
Owner: owner, Label: label, Type: jobtype,
FirstCreated: time.Now().String(),
Progress: TaskProgress{Total: totalTasks, Finished: 0, Errored: 0},
State: state, Status: status}
}
func TotalTasks(tasks []Task) (totalTasks int) {
for _, task := range tasks {
totalTasks += task.Count
}
return
}
// workers
const (
HELLO = iota //sent from worker to master on connect, body is number of processes available
CHECKIN //sent from worker every minute to keep connection alive
START //sent from master to start job, body is json job
KILL //sent from master to stop jobs, SubId indicates what jobs to stop.
COUT //standard out line from worker
CERROR //standard err line from worker
JOBFINISHED //sent from worker on job finish, body is json job SubId set
JOBERROR //sent from worker on job error, body is json job, SubId set
RESTART //Sent by master to nodes telling them to restart and reconnect themselves.
DIE //tell nodes to shutdown.
)
type HelloMsgBody struct {
JobCapacity int
RunningJobs int
UniqueId string
}
func NewHelloMsgBody(data string) (*HelloMsgBody, error) {
rv := &HelloMsgBody{}
err := json.Unmarshal([]byte(data), rv)
return rv, err
}
type WorkerNodeList struct {
Items []WorkerNode
NumberOfItems int
}
type WorkerNode struct {
NodeId string
Uri string
Hostname string
MaxJobs int
RunningJobs int
Running bool
}
func NewWorkerNode(nh *NodeHandle) WorkerNode {
logger.Debug("NewWorkerNode()")
maxJobs, running := nh.Stats()
logger.Debug("creating new worker: %d,%d", maxJobs, running)
return WorkerNode{NodeId: nh.NodeId, Uri: nh.Uri, Hostname: nh.Hostname,
MaxJobs: maxJobs, RunningJobs: running, Running: (running > 0)}
}
type WorkerMessage struct {
Type int
SubId string
Body string
ErrMsg string
}
func (wm *WorkerMessage) BodyFromInterface(Body interface{}) error {
b, err := json.Marshal(Body)
if err != nil {
logger.Warn(err)
return err
}
wm.Body = string(b)
return nil
}
//Internal Job Representation used primarily as the body of job related messages
type WorkerJob struct {
SubId string
LineId int
JobId int
Args []string
}
type SubmitedWorkerJob struct {
wj *WorkerJob
host string
}
// NewJob creates a job from a json string (usually a message body)
func NewWorkerJob(jsonjob string) (job *WorkerJob) {
logger.Debug("NewWorkerJob(%v)", jsonjob)
if err := json.Unmarshal([]byte(jsonjob), &job); err != nil {
logger.Warn(err)
}
return
}
// cluster stats
type ClusterStatList struct {
Items []ClusterStat
NumberOfItems int
}
type ClusterStat struct {
SnapshotAt int64
JobsRunning int
JobsPending int
WorkersRunning int
WorkersAvailable int
}
func NewClusterStat(running int, pending int, workers int, available int) ClusterStat {
return ClusterStat{SnapshotAt: time.Now().UnixNano(),
JobsRunning: running, JobsPending: pending,
WorkersRunning: workers, WorkersAvailable: available}
}