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Silent aim should be bindable to a key like regular aim #626

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SleepingPills opened this issue Dec 26, 2024 · 2 comments
Open

Silent aim should be bindable to a key like regular aim #626

SleepingPills opened this issue Dec 26, 2024 · 2 comments
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question Further information is requested

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@SleepingPills
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I suppose this is more of a feature request, but generally silent aim is bound to a key - e.g. Mouse 1 and only fires when the user presses the key. Otherwise the aimbot will fire randomly whenever the user aims at an enemy which is often undesirable.

@SleepingPills SleepingPills changed the title Silent aim should be bindable to a key like regular im Silent aim should be bindable to a key like regular aim Dec 26, 2024
@sailro sailro added the question Further information is requested label Dec 27, 2024
@sailro
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sailro commented Dec 27, 2024

Well, this is not the goal of this feature.

But more importantly I think we have to find the root cause of the "random fire". Like on my side it works perfectly. Are you using a resampling different to x1 in your graphics settings? Are you using other mods ? Perhaps one of them is interfering.

@SleepingPills
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Apologies, I phrased that incorrectly. By "fire randomly" I mean that you have no control over the aimbot firing. If you have visible enemies in your FOV, it'll shoot at them. That's a trigger bot, not silent aim. Silent aim generally means that when you fire the gun, it'll shoot the bullets towards the enemy instead of changing the camera angles, but the player still has to trigger the actual shooting.

In terms of the code, silent aim would be to adjust the direction in the CreateShotPrefix function, but don't trigger the shooting automatically.

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