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Hey there :)
I'm the creator of kondo the disk cleaning tool for software engineers & game devs.
I also work on libraries and resources for the bevy game engine including bevy best practices and bevy toon shader!
Any support I receive here helps me focus on these tasks, if you have a particular one in mind when donating or sponsoring I'd love to know!
- Trent
Featured work
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tbillington/kondo
Cleans dependencies and build artifacts from your projects.
Rust 1,848 -
tbillington/bevy_best_practices
An opionated set of Best Practices for the Bevy game engine
Rust 292 -
tbillington/bevy_toon_shader
Toon Shader for the bevy game engine
Rust 106
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