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In Arduino Sketch File: ESP32_Server_900u.ino
How might one add more settings to the Network it connects to after this?
//connect to wifi boolean connectWifi = false; String WIFI_SSID = "DIRECT-NS-Hotspot"; String WIFI_PASS = "87654321"; String WIFI_HOSTNAME = "ps4.local";
& IPAddress LAN_IP = WiFi.localIP(); if (LAN_IP) { //USBSerial.println("Wifi Connected"); //USBSerial.println("WEB Server LAN IP: " + LAN_IP.toString()); //USBSerial.println("WEB Server Port: " + String(WEB_PORT)); //USBSerial.println("WEB Server Hostname: " + WIFI_HOSTNAME); String mdnsHost = WIFI_HOSTNAME; mdnsHost.replace(".local", ""); MDNS.begin(mdnsHost.c_str()); if (!startAP) { dnsServer.setTTL(30); dnsServer.setErrorReplyCode(DNSReplyCode::ServerFailure); dnsServer.start(53, "*", LAN_IP); //USBSerial.println("DNS server started"); //USBSerial.println("DNS Server IP: " + LAN_IP.toString()); } }
I require a proxy:port to connect to my WiFi in order to connect.
Also DNS Settings added would be nice...
I use a hotspot on my phone, and to preserve data, I use an app called "Netshare". This does a WiFi-Direct Method of transmitting and routing packets through my phone as an Access Point via a Proxy.
I would like, after running this server for the ESP32 and Goldhen, to then connect to my WiFi Network. ..
EDIT: I don't think I understood fully what this did post-exploit. Not sure if this issue even matters because I don't think this changes the PS4 network settings, just the ESP32-S2 connection... if that's the case, considered this issue irrelevant.
The text was updated successfully, but these errors were encountered:
In Arduino Sketch File: ESP32_Server_900u.ino
How might one add more settings to the Network it connects to after this?
//connect to wifi boolean connectWifi = false; String WIFI_SSID = "DIRECT-NS-Hotspot"; String WIFI_PASS = "87654321"; String WIFI_HOSTNAME = "ps4.local";
&
IPAddress LAN_IP = WiFi.localIP(); if (LAN_IP) { //USBSerial.println("Wifi Connected"); //USBSerial.println("WEB Server LAN IP: " + LAN_IP.toString()); //USBSerial.println("WEB Server Port: " + String(WEB_PORT)); //USBSerial.println("WEB Server Hostname: " + WIFI_HOSTNAME); String mdnsHost = WIFI_HOSTNAME; mdnsHost.replace(".local", ""); MDNS.begin(mdnsHost.c_str()); if (!startAP) { dnsServer.setTTL(30); dnsServer.setErrorReplyCode(DNSReplyCode::ServerFailure); dnsServer.start(53, "*", LAN_IP); //USBSerial.println("DNS server started"); //USBSerial.println("DNS Server IP: " + LAN_IP.toString()); } }
I require a proxy:port to connect to my WiFi in order to connect.
Also DNS Settings added would be nice...
I use a hotspot on my phone, and to preserve data, I use an app called "Netshare". This does a WiFi-Direct Method of transmitting and routing packets through my phone as an Access Point via a Proxy.
I would like, after running this server for the ESP32 and Goldhen, to then connect to my WiFi Network. ..
EDIT: I don't think I understood fully what this did post-exploit. Not sure if this issue even matters because I don't think this changes the PS4 network settings, just the ESP32-S2 connection... if that's the case, considered this issue irrelevant.
The text was updated successfully, but these errors were encountered: