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Hi there!
One question: is it possible to use animations stored in the gltf, when you extract parts from a GLTF model into their own A-Frame entities?
in my case the animations are stored in the gltf, but effects only the parts that i want to extract (made in Blender) Clipname: Lochplatte_A_Ani
i want to start the animation with a button
so far, my code does not work
<html> <!-- Source: https://ar-js-org.github.io/AR.js-Docs/ Marker Based Example 24.10.2020--> <!-- A-Frame Script 1.0.4 --> <script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script> <!-- we import arjs version without NFT but with marker + location based support --> <script src="https://raw.githack.com/AR-js-org/AR.js/master/aframe/build/aframe-ar.js"></script> <!-- https://github.com/n5ro/aframe-extras --> <script src="https://cdn.jsdelivr.net/gh/donmccurdy/aframe-extras@v6.1.1/dist/aframe-extras.min.js"></script> <!-- https://github.com/supermedium/superframe/tree/master/components/gltf-part --> <script src="https://unpkg.com/aframe-gltf-part-component/dist/aframe-gltf-part-component.min.js"></script> <!-- Script for event-set --> <script src="https://unpkg.com/aframe-event-set-component@^4.0.0/dist/aframe-event-set-component.min.js"></script> <script> window.onload = function () { let gltfobj_LA = document.getElementById("Lochplatte_A_entity"); //Animation_deckel document .querySelector(".animation-L_A-button") .addEventListener("click", f_animation_L_A) function f_animation_L_A() { gltfobj_LA.setAttribute('animation-mixer', {clip: "Lochplatte_A_Ani", timeScale: 1, loop: "once", clampWhenFinished: true}); }; </script> <style> .buttons { position: absolute; left: 0; bottom: 0; width: 100%; height: 5em; display: flex; justify-content: center; align-items: center; z-index: 10; } .animation-LochplatteA-button { } </style> <head> <title>AR A-Frame+ARJS Kapselfüllgraet.gltf Animated</title> </head> <body style="margin : 0px; overflow: hidden;"> <a-assets> <a-asset-item id="Kapselfuellgeraet_gltf" src="https://raw.githubusercontent.com/MathisPr/ARProject/main/assets/Kapselfuellgeraet.gltf" ></a-asset-item> </a-assets> <div class="buttons"> <button class="animation-L_A-button">Lochplatte A</button> </div> <a-scene embedded arjs> <!-- Marker --> <a-marker preset="hiro"> <a-entity gltf-part="src: #Kapselfuellgeraet_gltf; part: Gestell" position="0 0 0" scale="10 10 10" > </a-entity> <a-entity id="Lochplatte_A_entity" gltf-part="src: #Kapselfuellgeraet_gltf; part: Lochplatte_A" position="0 0 0" scale="10 10 10" > </a-entity> </a-marker> <!-- Camera --> <a-entity camera></a-entity> </a-scene> </body> </html>
The Project in Glitch: https://glitch.com/edit/#!/arjs-projects?path=Test_Buttons_manipulate_GLTF.html%3A98%3A0
The text was updated successfully, but these errors were encountered:
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Hi there!
One question: is it possible to use animations stored in the gltf, when you extract parts from a GLTF model into their own A-Frame entities?
in my case the animations are stored in the gltf, but effects only the parts that i want to extract (made in Blender)
Clipname: Lochplatte_A_Ani
i want to start the animation with a button
so far, my code does not work
The Project in Glitch: https://glitch.com/edit/#!/arjs-projects?path=Test_Buttons_manipulate_GLTF.html%3A98%3A0
The text was updated successfully, but these errors were encountered: