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CHANGELOG.md

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Changelog

7.0.35

  • Charm's configuration can now be modified in the GUI if ModMenu is present.

7.0.34

Please note this version is for testing and might have unforeseen bugs. Please use .33 for a more stable beta version.

7.0.33

  • REI integration for woodcutters and kilns
  • Fix null checks in beacon effects
  • Add bamboo block woodcutting recipe

7.0.32

  • Update magenta, orange, pink and purple glint overlays (coranthes)
  • Use correct custom boat ordering in creative menu tools and utilities tab
  • Standardise woodcutter recipe order for all wood types
  • Fix azalea and ebony signs being cursed in creative menu and woodcutter menu on server
  • Additional checks for background music suppression while music discs are playing

7.0.31

Please note this version is for testing and might have unforeseen bugs. Please use .29 for a more stable beta version.

  • Stews and soups now stack to 16 (instead of 64). This change does not override the value in charm-common.toml
  • New sound effect for feedback that pot is done cooking. Reduced "pop" sound volume when food added to pot.
  • Conditional dispenser behavior to avoid conflict with vanilla and other mods
  • Cooking pot dispenser support
  • Removed cooking pot hopper functions, hidden inventory and ticket
  • Mixed stew from a pot can be consumed more rapidly (this is subject to change)
  • Mixed stew size reduced to 16 - buff stew hunger and saturation
  • Fix lectern recipe using custom bookshelves

7.0.30

Please note this version is for testing and might have unforeseen bugs. Please use .29 for a more stable beta version.

  • Casks: now hold 16 bottles by default (configurable)
  • Casks: Dispenser support. Remove hopper functionality and item buffer
  • Casks: Support for instantaneous potions

7.0.29

  • Fix ItemTidying not respecting being disabled in the config

7.0.28

  • Fix entity rendering and mob texture register

7.0.27

  • Incorrect logic when adding water to cask
  • No longer possible to turn water into free awkward potion
  • Fix client desync bugs with cask

7.0.26

  • Fix unbreakable vanilla boat variants (pajicadcance)
  • Updated red, lime and green enchantment glint colors (coranthes)
  • Base homebrew on awkward potion so that redstone is no longer accepted as an ingredient
  • Fix client desync bug with cask

7.0.25

  • Fix an issue where config was not checked properly for enabled/disabled features
  • Fix advancement recipe error for hopper and chest recipes
  • Fix animal armor dyeing when animal armor enchanting feature is active

7.0.24

  • Fix ebony and azalea boats and chestboats not dropping the correct item when broken
  • Fix missing recipe for ebony and azalea chestboats using vanilla chests
  • Fix hopper and chest minecart recipes with custom chests
  • Ebony boat icon no longer has normal colored oar
  • Improvements to enchantment glint color balance (coranthes)
  • Some cleanup of creative menu, more to follow

7.0.23

  • Fix returned items not going back into the correct inventory slot after adding to cooking pot
  • Slightly less vibrant cooking color index. Added new particle effect when cooking is done
  • Raid horn item icon minor texture change (coranthes)
  • Fix filling pot with water bottle
  • Pots that aren't completely full no longer have white colored water
  • Now possible to throw items into the pot to cook them
  • Fix block interaction when right-clicking on pot and cask with another block
  • Fix incorrect recipe advancement for atlases
  • Ebony leaves now drop ebony saplings
  • Made ebony tree rendering a bit less derpy
  • Ebony leaves no longer drop apples

7.0.22

  • Fix registration of Aerial Affinity so that it doesn't always apply

7.0.21

  • Improve and clean up mixins where possible for better mod compatibility (pajicadvance)
  • Aerial affinity doesn't work properly when modelled on the aqua affinity schema. Use collection "add_value"
  • Animal reviving advancement now follows the animal damage immunity advancement in the tree
  • Improve animal damage immunity checking. Tamed animals no longer do the "hurt" animation. Added advancement for animal damage immunity
  • Chore: rename "compat mode" to "mixin disable mode"