-
Notifications
You must be signed in to change notification settings - Fork 124
/
main.js
616 lines (524 loc) · 19.3 KB
/
main.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
/*jslint browser: true*/
/*global Tangram, gui */
map = (function () {
'use strict';
var map_start_location = [0, 0, 2];
var global_min = 0;
var global_max = 8900;
var uminValue, umaxValue; // storage
var scene_loaded = false;
var moving = false;
var analysing = false;
var done = false;
var tempCanvas;
var spread = 1;
var lastumax = null;
var diff = null;
var stopped = false; // emergency brake
var widening = false;
var tempFactor = 8; // size of tempCanvas relative to main canvas: 1/n
// Renderer:
// byte to mb factor:
const mb_factor = 1.0 / (1024 * 1024);
var zoomRender = 2;
const min_zoomRender = 1;
const max_zoomRender = 8; // if you need more, fork this repo and use your own api key!
var renderName = {name: 'render'};
/*** URL parsing ***/
// leaflet-style URL hash pattern:
// #[zoom],[lat],[lng]
var url_hash = window.location.hash.slice(1, window.location.hash.length).split('/');
if (url_hash.length == 3) {
map_start_location = [url_hash[1],url_hash[2], url_hash[0]];
// convert from strings
map_start_location = map_start_location.map(Number);
}
var query = splitQueryParams();
// { language: 'en', this: 'no'}
function splitQueryParams () {
var str = window.location.search;
var kvArray = str.slice(1).split('&');
// ['language=en', 'this=no']
var obj = {};
for (var i = 0, j=kvArray.length; i<j; i++) {
var value = kvArray[i].split('=');
var k = window.decodeURIComponent(value[0]);
var v = window.decodeURIComponent(value[1]);
obj[k] = v;
}
return obj;
}
/*** Map ***/
var map = L.map('map',
{"keyboardZoomOffset" : .05,
"inertiaDeceleration" : 10000,
"zoomSnap" : .001}
);
var layer = Tangram.leafletLayer({
scene: 'scene.yaml',
attribution: 'Map by <a href="https://mapzen.com/tangram" target="_blank">Tangram</a> | <a href="https://github.com/tangrams/heightmapper" target="_blank">Fork This</a>',
postUpdate: function() {
if (gui.autoexpose && !stopped) {
// three stages:
// 1) start analysis
if (!analysing && !done) {
expose();
}
// 2) continue analysis
else if (analysing && !done) {
start_analysis();
}
// 3) stop analysis and reset
else if (done) {
done = false;
}
}
}
});
// from https://davidwalsh.name/javascript-debounce-function
function debounce(func, wait, immediate) {
var timeout;
return function() {
var context = this, args = arguments;
var later = function() {
timeout = null;
if (!immediate) func.apply(context, args);
};
var callNow = immediate && !timeout;
clearTimeout(timeout);
timeout = setTimeout(later, wait);
if (callNow) func.apply(context, args);
};
};
function linkFromBlob(blob) {
var urlCreator = window.URL || window.webkitURL;
return urlCreator.createObjectURL( blob );
}
function expose() {
analysing = true;
if (typeof gui != 'undefined' && gui.autoexpose == false) return false;
if (scene_loaded) {
start_analysis();
} else {
// wait for scene to initialize first
scene.initializing.then(function() {
start_analysis();
});
}
}
function updateGUI() {
// update dat.gui controllers
for (var i in gui.__controllers) {
gui.__controllers[i].updateDisplay();
}
}
function start_analysis() {
// set levels
var levels = analyse();
diff = levels.max - lastumax;
if (typeof levels.max !== 'undefined') lastumax = levels.max;
else diff = 1;
// was the last change a widening or narrowing?
widening = diff < 0 ? false : true;
if (levels) {
scene.styles.hillshade.shaders.uniforms.u_min = levels.min;
scene.styles.hillshade.shaders.uniforms.u_max = levels.max;
}
scene.requestRedraw();
}
function analyse() {
var ctx = tempCanvas.getContext("2d"); // Get canvas 2d context
ctx.clearRect(0, 0, tempCanvas.width, tempCanvas.height);
// redraw canvas smaller in testing canvas, for speed
ctx.drawImage(scene.canvas,0,0,scene.canvas.width/tempFactor,scene.canvas.height/tempFactor);
// get all the pixels
var pixels = ctx.getImageData(0,0, tempCanvas.width, tempCanvas.height);
var val;
var counts = {};
var empty = true;
var max = 0, min = 255;
// only check every nth pixel (vary with browser size)
// var stride = Math.round(img.height * img.width / 1000000);
// 4 = only sample the red value in [R, G, B, A]
for (var i = 0; i < tempCanvas.height * tempCanvas.width * 4; i += 4) {
val = pixels.data[i];
var alpha = pixels.data[i+3];
if (alpha === 0) { // empty pixel, skip to the next one
continue;
}
// if we got this far, we found at least one non-empty pixel!
empty = false;
// update counts, to get a histogram
counts[val] = counts[val] ? counts[val]+1 : 1;
// update min and max so far
min = Math.min(min, val);
max = Math.max(max, val);
}
if (empty) {
// no pixels found, skip the analysis
return false;
}
if (max > 253 && min < 4 && !widening ) {
// looks good, done
analysing = false;
done = true;
spread = 2;
return false;
}
if (max > 252 && min < 4 && widening) {
// over-exposed, widen the range
spread *= 2;
// cap spread
spread = Math.min(spread, 512)
// console.log("WIDEN >", spread, " diff:", diff)
max += spread;
min -= spread;
}
// calculate adjusted elevation settings based on current pixel
// values and elevation settings
var range = (gui.u_max - gui.u_min);
var minadj = (min / 255) * range + gui.u_min;
var maxadj = (max / 255) * range + gui.u_min;
// keep levels in range
minadj = Math.max(minadj, -11000);
maxadj = Math.min(maxadj, 8900);
// only let the minimum value go below 0 if ocean data is included
minadj = gui.include_oceans ? minadj : Math.max(minadj, 0);
// keep min and max separated
if (minadj === maxadj) maxadj += 10;
// get the width of the current view in meters
// compare to the current elevation range in meters
// the ratio is the "height" of the current scene compared to its width –
// multiply it by the width of your 3D mesh to get the height
var zrange = (gui.u_max - gui.u_min);
var xscale = zrange / scene.view.size.meters.x;
gui.scaleFactor = xscale +''; // convert to string to make the display read-only
scene.styles.hillshade.shaders.uniforms.u_min = minadj;
scene.styles.hillshade.shaders.uniforms.u_max = maxadj;
// update dat.gui controllers
gui.u_min = minadj;
gui.u_max = maxadj;
updateGUI();
return {max: maxadj, min: minadj}
}
window.layer = layer;
var scene = layer.scene;
window.scene = scene;
// setView expects format ([lat, long], zoom)
map.setView(map_start_location.slice(0, 3), map_start_location[2]);
let hash = new L.Hash(map);
// Create dat GUI
var gui;
function addGUI () {
gui.domElement.parentNode.style.zIndex = 5; // make sure GUI is on top of map
window.gui = gui;
gui.u_max = 8848.;
gui.add(gui, 'u_max', -10916., 8848).name("max elevation").onChange(function(value) {
scene.styles.hillshade.shaders.uniforms.u_max = value;
scene.requestRedraw();
});
// gui.u_min = -10916.;
gui.u_min = 0.;
gui.add(gui, 'u_min', -10916., 8848).name("min elevation").onChange(function(value) {
scene.styles.hillshade.shaders.uniforms.u_min = value;
scene.requestRedraw();
});
gui.scaleFactor = 1 +'';
gui.add(gui, 'scaleFactor').name("z:x scale factor");
gui.autoexpose = true;
gui.add(gui, 'autoexpose').name("auto-exposure").onChange(function(value) {
sliderState(!value);
if (value) {
// store slider values
uminValue = gui.u_min;
umaxValue = gui.u_max;
// force widening value to trigger redraw
lastumax = 0;
expose();
} else if (typeof uminValue != 'undefined') {
// retrieve slider values
scene.styles.hillshade.shaders.uniforms.u_min = uminValue;
scene.styles.hillshade.shaders.uniforms.u_max = umaxValue;
scene.requestRedraw();
gui.u_min = uminValue;
gui.u_max = umaxValue;
updateGUI();
}
});
gui.include_oceans = false;
gui.add(gui, 'include_oceans').name("include ocean data").onChange(function(value) {
if (value) global_min = -11000;
else global_min = 0;
gui.u_min = global_min;
scene.styles.hillshade.shaders.uniforms.u_min = global_min;
expose();
});
gui.map_lines = false;
gui.add(gui, 'map_lines').name("map lines").onChange(function(value) {
toggleLines(value);
});
gui.map_labels = false;
gui.add(gui, 'map_labels').name("map labels").onChange(function(value) {
toggleLabels(value);
});
// gui.API_KEY = query.api_key || 'mapzen-XXXXXX';
// gui.add(gui, 'API_KEY').name("API KEY").onChange(function(value) {
// scene.config.sources["elevation-high"].url_params.api_key = value;
// scene.config.layers["terrain-high"].enabled = true;
// scene.updateConfig();
// });
gui.export = function () {
return scene.screenshot().then(function(screenshot) {
// if (gui.API_KEY === 'mapzen-XXXXXX') {
// alert('Please enter your API key!')
// scene.config.layers["terrain-high"].enabled = false;
// scene.updateConfig();
// } else if (gui.API_KEY === scene.config.sources.elevation.url_params.api_key) {
// alert('Please enter your own API key!')
// scene.config.layers["terrain-high"].enabled = false;
// scene.updateConfig();
// } else {
// uses FileSaver.js: https://github.com/eligrey/FileSaver.js/
saveAs(screenshot.blob, 'heightmapper-' + (+new Date()) + '.png');
// }
});
}
gui.add(gui, 'export');
gui.zoomRender = zoomRender;
gui.add(gui, 'zoomRender', min_zoomRender, max_zoomRender, 1).name("Render Multiplier").onChange(function(value) {
zoomRender = Math.round(value);
});
gui.renderName = renderName.name;
let rendernameInput = gui.add(gui, 'renderName').name('Render Name').onChange(function(value) {
renderName.name = value;
});
rendernameInput.domElement.id = 'renderName';
gui.render = function () {
renderView();
}
gui.add(gui, 'render');
gui.help = function () {
// show help screen and input blocker
toggleHelp(true);
}
gui.add(gui, 'help');
// set scale factor text field to be uneditable but still selectable (for copying)
gui.__controllers[2].domElement.firstChild.setAttribute("readonly", true);
}
function stop() {
console.log('stopping')
stopped = true;
console.log('stopping:', stopped)
}
function go() {
stopped = false;
}
async function renderView() {
// account for retina screens etc
let zoomFactor = zoomRender * window.devicePixelRatio;
const originalX = scene.canvas.width;
const originalY = scene.canvas.height;
const outputX = originalX * zoomRender;
const outputY = originalY * zoomRender;
const size_mb = Math.ceil(scene.canvas.width * scene.canvas.height * zoomFactor * mb_factor);
const status = confirm(`Potential image size with ${zoomRender}x zoom render: ${size_mb} MB\nEstimated dimensions: ${outputX}X${outputY} pixels.\nAn Alert will display when the render is complete.\nThis will take some time, continue?`);
if(!status) {
return;
}
// Pre-redraw to make sure view is set:
map.invalidateSize(true);
// TODO: lock interaction.
logRenderStep("Preparing render");
// Store original bounds to return post render.
const originalBounds = map.getBounds();
// Turn off auto-exposure:
const preRenderAutoExposureState = gui.autoexpose;
gui.autoexpose = false;
const widthPerCell = scene.canvas.width / zoomFactor;
const heightPerCell = scene.canvas.height / zoomFactor;
const captures = [];
const captureOrigins = [];
// Cache all the bounding box points before moving the map for each render.
const cells = [];
for(let i = 0; i < zoomRender; i++) {
for(let j = 0; j < zoomRender; j++) {
// Get a bounding box of the Points using northwest and southeast:
const nwPoint = L.point(i * widthPerCell, j * heightPerCell, false);
const sePoint = L.point(nwPoint.x + widthPerCell, nwPoint.y + heightPerCell, false);
// Use the map container and not layer PointToLatLng for the most current position.
const topLeftCoords = map.containerPointToLatLng(nwPoint);
const bottomRightCoords = map.containerPointToLatLng(sePoint);
// Coordinate bounding box of where we want to be:
const bounds = L.latLngBounds(topLeftCoords, bottomRightCoords);
// Cache the origin point of the cell for later (rounding errrors);
captureOrigins.push(nwPoint);
cells.push(bounds);
}
}
logRenderStep("Rendering cells");
// Render each cell:
let count = 0;
for(const bounds of cells) {
// wait for Leaflet moveend + zoomend events
await async function() {
return new Promise(resolve => {
map.once('moveend zoomend', resolve);
map.fitBounds(bounds);
});
}();
await awaitViewComplete().then(async () => {
// Cache the screenshot
const renderedCell = await scene.screenshot();
captures[count] = renderedCell.url;
// saveAs(renderedCell.blob, `render-cell-${count}.png`);
console.log(`Cell ${count} rendered`);
count++
});
}
map.fitBounds(originalBounds);
logRenderStep("Building final image");
// Stitch the image together
const renderCanvas = document.createElement('canvas');
renderCanvas.id = "renderCanvas";
renderCanvas.width = outputX;
renderCanvas.height = outputY;
const renderContext = renderCanvas.getContext("2d");
for(let i = 0; i < captures.length; i++) {
const xPixel = captureOrigins[i].x * zoomFactor;
const yPixel = captureOrigins[i].y * zoomFactor;
await addImageToCanvas(renderContext, captures[i], xPixel, yPixel);
console.log("added image to canvas");
}
logRenderStep("Saving render");
const blob = await getCanvasBlob(renderCanvas);
saveAs(blob, `${renderName.name ?? 'render'}.png`);
// Clean up:
logRenderStep("Cleaning up");
gui.autoexpose = preRenderAutoExposureState;
alert("Render complete!");
}
function waitForSeconds(seconds) {
return new Promise((resolve, reject) => {
setTimeout(resolve, seconds*1000);
});
}
function awaitViewComplete() {
return new Promise((resolve, reject) => {
scene.subscribe({
view_complete: () => {resolve();}
})
});
}
// Note: x and y on canvas start top left.
function addImageToCanvas(ctx, src, x, y) {
return new Promise((resolve, reject) => {
const img = new Image();
img.src = src;
img.onload = function() {
ctx.drawImage(img, x, y);
resolve();
}
})
}
function getCanvasBlob(canvasElement) {
return new Promise((resolve, reject) => {
canvasElement.toBlob(function(blob) {
resolve(blob);
});
});
}
function logRenderStep(title) {
console.log("=========================");
console.log(title);
console.log("=========================");
}
window.stop = stop;
window.go = go;
// disable sliders when autoexpose is on
function sliderState(active) {
var pointerEvents = active ? "auto" : "none";
var opacity = active ? 1. : .5;
gui.__controllers[0].domElement.parentElement.style.pointerEvents = pointerEvents;
gui.__controllers[0].domElement.parentElement.style.opacity = opacity;
gui.__controllers[1].domElement.parentElement.style.pointerEvents = pointerEvents;
gui.__controllers[1].domElement.parentElement.style.opacity = opacity;
}
// show and hide help screen
function toggleHelp(active) {
var visibility = active ? "visible" : "hidden";
document.getElementById('help').style.visibility = visibility;
// help-blocker prevents map interaction while help is visible
document.getElementById('help-blocker').style.visibility = visibility;
}
// show and hide new alert
function toggleNew(active) {
var visibility = active ? "visible" : "hidden";
document.getElementById('new').style.visibility = visibility;
// help-blocker prevents map interaction while help is visible
document.getElementById('help-blocker').style.visibility = visibility;
}
// draw boundary and water lines
function toggleLines(active) {
// scene.config.layers.water.visible = active;
scene.styles.togglelines.shaders.uniforms.u_alpha = active ? 1. : 0.;
scene.requestRedraw();
}
// draw labels
function toggleLabels(active) {
// scene.config.layers.water.visible = active;
scene.styles.toggletext.shaders.uniforms.u_alpha = active ? 1. : 0.;
scene.requestRedraw();
}
document.onkeydown = function (e) {
e = e || window.event;
// listen for 'h'
if (e.which == 72 && document.activeElement != document.querySelector('#renderName>input')) {
// toggle UI
var display = map._controlContainer.style.display;
map._controlContainer.style.display = (display === "none") ? "block" : "none";
document.getElementsByClassName('dg')[0].style.display = (display === "none") ? "block" : "none";
// listen for 'esc'
} else if (e.which == 27) {
toggleHelp(false);
}
};
/***** Render loop *****/
window.addEventListener('load', function () {
// Scene initialized
layer.on('init', function() {
gui = new dat.GUI({ autoPlace: true, hideable: true, width: 300 });
addGUI();
// resetViewComplete();
scene.subscribe({
// will be triggered when tiles are finished loading
// and also manually by the moveend event
view_complete: function() {
}
});
scene_loaded = true;
sliderState(false);
tempCanvas = document.createElement("canvas");
// document.body.appendChild(tempCanvas);
// tempCanvas.style.position = "absolute";
// tempCanvas.style.zIndex = 10000;
tempCanvas.width = scene.canvas.width/tempFactor;
tempCanvas.height = scene.canvas.height/tempFactor;
});
layer.addTo(map);
// bind help div onclicks
document.getElementById('help').onclick = function(){toggleHelp(false)};
document.getElementById('new').onclick = function(){toggleNew(false)};
document.getElementById('help-blocker').onclick = function(){toggleHelp(false);toggleNew(false);};
// debounce moveend event
var moveend = debounce(function(e) {
moving = false;
// manually reset view_complete
scene.resetViewComplete();
scene.requestRedraw();
}, 250);
map.on("movestart", function (e) { moving = true; });
map.on("moveend", function (e) { moveend(e) });
// toggleNew(true);
});
return map;
}());