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sources.bib
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@online{iq_shadows,
author = {Inigo Quilez},
title = {Soft shadows in raymarched SDFs},
url = {https://www.iquilezles.org/www/articles/rmshadows/rmshadows.htm},
urldate = {2022-04-15}
}
@online{iq_sdfs,
author = {Inigo Quilez},
title = {Distance functions},
url = {https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm},
urldate = {2022-04-15}
}
@online{iq_smooth,
author = {Inigo Quilez},
title = {Smooth minimum},
url = {https://www.iquilezles.org/www/articles/smin/smin.htm},
urldate = {2022-04-15}
}
@online{cp_raymarching,
author = {Code Parade},
title = {How to Make 3D Fractals},
url = {https://youtu.be/svLzmFuSBhk},
urldate = {2022-04-15}
}
@online{aoc_raymarching,
author = {Martijn Steinrucken},
title = {Ray Marching for Dummies!},
url = {https://youtu.be/PGtv-dBi2wE},
urldate = {2022-04-14}
}
@online{index_tree,
author = {Ben Lovy},
title = {No More Tears, No More Knots: Arena-Allocated Trees in Rust},
url = {https://dev.to/deciduously/no-more-tears-no-more-knots-arena-allocated-trees-in-rust-44k6},
urldate = {2022-04-15}
}
@inbook{nvidia_fresnel,
author = {Randima Fernando and Mark Kilgard},
title = {The Cg Tutorial},
publisher = {Addison-Wesley},
year = {2003},
chapter = {7},
url = {https://developer.download.nvidia.com/CgTutorial/cg_tutorial_chapter07.html},
urldate = {2022-04-15}
}
@online{jamie_sdf,
author = {Jamie Wong},
title = {Ray Marching and Signed Distance Functions},
url = {http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/},
urldate = {2022-04-17}
}
@online{hvidtfeldts_lighting,
author = {Mikael Hvidtfeldt Christensen},
title = {Distance Estimated 3D Fractals (II): Lighting and Coloring},
url = {http://blog.hvidtfeldts.net/index.php/2011/08/distance-estimated-3d-fractals-ii-lighting-and-coloring/},
urldate = {2022-04-17}
}
@online{iq_landscape,
author = {Inigo Quilez},
title = {Painting a Landscape with Maths},
url = {https://youtu.be/BFld4EBO2RE},
urldate = {2022-04-17}
}
@online{stackoverflow_interpolation,
author = {Andon M. Coleman},
title = {Answer to 'How to implement a smooth transition between two different camera view in opengl'},
url = {https://stackoverflow.com/a/27192680},
urldate = {2022-04-17}
}