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VGA.PAS
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VGA.PAS
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unit vga;
interface
(* VGA card base address *)
const VGA_ADDR = $a000;
(* VGA card second base address *)
const VGA_ADDR2 = $b000;
(* VGA width in pixels *)
const VGA_WIDTH = 320;
(* VGA height in pixels *)
const VGA_HEIGHT = 200;
(*
* Initialize VGA mode.
*)
procedure initializeVgaMode;
(*
* Initialize Text mode
*)
procedure initializeTextMode;
(*
* All drawing operations happen on upper part of VGA memory.
* Requires flipping before those are visible.
*)
procedure setDoubleBufferMode;
(*
* All drawing operations happen on lower part of VGA memory.
* These are immediately visible on screen.
*)
procedure setSingleBufferMode;
(*
* Get ready for drawing. If double buffering is used then
* this does not do anything. With single buffer this will
* wait vertical sync.
*)
procedure readyDraw;
(*
* All drawing is done for this frame.
* If double buffering is used then that buffer will be shown
* on screen after vertical sync.
*)
procedure doneDraw;
(*
* Tells if double buffer mode is in use
*)
function isDoubleBuffer : boolean;
(*
* Draw Pixel into address. Screen resolution must be 320x200.
* @param x X coordinate
* @param y Y coordinate
* @param color Color value for pixel
* @param addr Address value in memory where to draw
*)
procedure drawPixel(x, y : integer; color : byte; addr : word);
procedure putPixel(x, y : integer; color : byte);
(*
* Get Pixel color value from memory address
* @param x X coordinate
* @param y Y coordinate
* @param addr Memory address where to get pixel value.
* @return Pixel color
*)
function getPixel(x, y : integer; addr : word) : byte;
function fetchPixel(x,y : integer) : byte;
(**
* Fill VGA size screen with certain color
* @param color Color to fill
* @param addr Address where to fill
*)
procedure clearScreen(color : byte; addr : word);
procedure clearBuffer(color : byte);
(*
* Draw horizontal line.
* @param x Starting X coordinate
* @param y Starting Y coordinate
* @param length Line length in pixels
* @param color Which color is used for drawing
* @param addr Address where to draw
*)
procedure drawHLine(x, y, length : integer;
color : byte; addr : word);
procedure putHLine(x, y, length : integer; color : byte);
(*
* Draw vertical line.
* @param x Starting X coordinate
* @param y Starting Y coordinate
* @param length Line length in pixels
* @param color Which color is used for drawing
* @param addr Address where to draw
*)
procedure drawVLine(x, y, length : integer;
color : byte; addr : word);
procedure putVLine(x, y, length : integer; color : byte);
(*
* Draw filled bar.
* @param x Starting X coordinate
* @param y Starting Y coordinate
* @param width Bar width
* @param height Bar height
* @param color Which color is used for drawing
* @param addr Address where to draw
*)
procedure drawBar(x, y, width, height : integer;
color : byte; addr : word);
procedure putBar(x, y, width, height : integer; color : byte);
(*
* Set VGA palette value for single color
* @param color Color index which palette will be changed
* @param r Red channel of color. Must be 0-63.
* @param g Green channel of color. Must be 0-63.
* @param b Blue channel of color. Must be 0-63.
*)
procedure setPalette(color : byte; r,g,b : byte);
(*
* Get Palette value from VGA register.
* @param color Color index which palette to get
* @param r Red channel value from palette
* @param g Green channel value from palette
* @param b Blue channel value from palette
*)
procedure getPalette(color : byte; var r, g, b : byte);
(*
* Wait for VGA vertical sync and then starting of draw.
*)
procedure waitVSync;
implementation
var doubleBuffer : byte;
(*
* Initialize VGA mode.
*)
procedure initializeVgaMode; assembler;
asm
mov ax, 0013h
int 10h
end;
(*
* Initialize Text mode
*)
procedure initializeTextMode; assembler;
asm
mov ax, 0003h
int 10h
end;
(*
* All drawing operations happen on upper part of VGA memory.
* Requires flipping before those are visible.
*)
procedure setDoubleBufferMode;
begin
doubleBuffer := 1;
end;
(*
* All drawing operations happen on lower part of VGA memory.
* These are immediately visible on screen.
*)
procedure setSingleBufferMode;
begin
doubleBuffer := 0;
end;
(*
* Draw Pixel into address. Screen resolution must be 320x200.
* @param x X coordinate
* @param y Y coordinate
* @param color Color value for pixel
* @param addr Address value in memory where to draw
*)
procedure drawPixel(x, y : integer; color : byte; addr : word);
begin
if (x > -1) and (y > -1) and (x < VGA_WIDTH) and (y < VGA_HEIGHT) then
begin
asm
push es
mov ax,[addr]
mov es,ax
mov dx,[y]
mov bx,dx
mov dh,dl
xor dl,dl
shl bx,6
add dx,bx
add dx,[x]
mov di,dx
mov al,[color]
mov es:[di], al
pop es
end;
end;
end;
procedure putPixel(x, y : integer; color : byte);
begin
if (doubleBuffer = 0) then
begin
drawPixel(x,y,color,VGA_ADDR);
end
else
begin
drawPixel(x,y,color,VGA_ADDR2);
end;
end;
(*
* Get Pixel color value from memory address
* @param x X coordinate
* @param y Y coordinate
* @param addr Memory address where to get pixel value.
* @return Pixel color
*)
function getPixel(x, y : integer; addr : word) : byte;
var color : byte;
begin
if (x > -1) and (y > -1) and (x < VGA_WIDTH) and (y < VGA_HEIGHT) then
begin
asm
push es
mov ax,[addr]
mov es,ax
mov dx,[y]
mov bx,dx
mov dh,dl
xor dl,dl
shl bx,6
add dx,bx
add dx,[x]
mov di,dx
mov al,es:[di]
mov [color], al
pop es
end;
end;
getPixel := color;
end;
function fetchPixel(x, y : integer) : byte;
begin
if (doubleBuffer = 1) then
begin
fetchPixel := getPixel(x,y,VGA_ADDR2);
end
else
begin
fetchPixel := getPixel(x,y,VGA_ADDR);
end;
end;
(**
* Fill VGA size screen with certain color
* @param color Color to fill
* @param addr Address where to fill
*)
procedure clearScreen(color : byte; addr : word); assembler;
asm
push es
mov cx, 32000
cld
mov es, [addr]
xor di, di
mov al, [color]
mov ah, al
rep stosw
pop es
end;
procedure clearBuffer(color : byte);
begin
if (doubleBuffer = 1) then
begin
clearScreen(color, VGA_ADDR2);
end
else
begin
clearScreen(color, VGA_ADDR);
end;
end;
(*
* Draw horizontal line.
* @param x Starting X coordinate
* @param y Starting Y coordinate
* @param length Line length in pixels
* @param color Which color is used for drawing
* @param addr Address where to draw
*)
procedure drawHLine(x, y, length : integer;
color : byte; addr : word);
var len : integer;
begin
if (x > -1) and (y > -1) and (x < VGA_WIDTH) and (y < VGA_HEIGHT) then
begin
len := length;
if (len + x >= VGA_WIDTH) then
begin
len := VGA_WIDTH - x;
end;
asm
push es
mov cx, [len]
cld
mov es, [addr]
(* Calculate correct position *)
mov dx,[y]
mov bx,dx
mov dh,dl
xor dl,dl
shl bx,6
add dx,bx
add dx,[x]
mov di,dx
mov al, [color]
rep stosb
pop es
end;
end;
end;
procedure putHLine(x, y, length : integer; color : byte);
begin
if (doubleBuffer = 1) then
begin
drawHLine(x,y,length,color, VGA_ADDR2);
end
else
begin
drawHLine(x,y,length,color, VGA_ADDR);
end;
end;
(*
* Draw vertical line.
* @param x Starting X coordinate
* @param y Starting Y coordinate
* @param length Line length in pixels
* @param color Which color is used for drawing
* @param addr Address where to draw
*)
procedure drawVLine(x, y, length : integer;
color : byte; addr : word);
label loop;
var len : integer;
begin
if (x > -1) and (y > -1) and (x < VGA_WIDTH) and (y < VGA_HEIGHT) then
begin
len := length;
if (len + y >= VGA_HEIGHT) then
begin
len := VGA_HEIGHT - y;
end;
asm
push es
mov cx, [len]
mov es, [addr]
(* Calculate correct position *)
mov dx,[y]
mov bx,dx
mov dh,dl
xor dl,dl
shl bx,6
add dx,bx
add dx,[x]
mov di,dx
mov al, [color]
loop:
mov es:[di], al
dec cx
add di, 320
cmp cx, 0
jnz loop
pop es
end;
end;
end;
procedure putVLine(x, y, length : integer; color : byte);
begin
if (doubleBuffer = 1) then
begin
drawVLine(x,y,length,color, VGA_ADDR2);
end
else
begin
drawVLine(x,y,length,color, VGA_ADDR);
end;
end;
(*
* Draw filled bar.
* @param x Starting X coordinate
* @param y Starting Y coordinate
* @param width Bar width
* @param height Bar height
* @param color Which color is used for drawing
* @param addr Address where to draw
*)
procedure drawBar(x, y, width, height : integer;
color : byte; addr : word);
label loop;
var wid, hei, lineOffset : integer;
begin
if (x > -1) and (y > -1) and (x < VGA_WIDTH) and (y < VGA_HEIGHT) then
begin
wid := width;
hei := height;
if (hei + y >= VGA_HEIGHT) then
begin
hei := VGA_HEIGHT - y;
end;
if (wid + x >= VGA_WIDTH) then
begin
wid := VGA_WIDTH - x - 1;
end;
lineOffset := VGA_WIDTH - wid;
asm
push es
mov es, [addr]
(* Calculate correct position *)
mov dx,[y]
mov bx,dx
mov dh,dl
xor dl,dl
shl bx,6
add dx,bx
add dx,[x]
mov di,dx
mov al, [color]
mov bx, [hei]
loop:
mov cx, [wid]
rep stosb
dec bx
add di, [lineOffset]
cmp bx, 0
jnz loop
pop es
end;
end;
end;
procedure putBar(x,y,width,height : integer; color : byte);
begin
if (doubleBuffer = 1) then
begin
drawBar(x,y,width,height,color,VGA_ADDR2);
end
else
begin
drawBar(x,y,width,height,color,VGA_ADDR);
end;
end;
(*
* Set VGA palette value for single color
* @param color Color index which palette will be changed
* @param r Red channel of color. Must be 0-63.
* @param g Green channel of color. Must be 0-63.
* @param b Blue channel of color. Must be 0-63.
*)
procedure setPalette(color : byte; r,g,b : byte); assembler;
asm
mov dx, 3c8h
mov al, [color]
out dx, al
inc dx
mov al, [r]
out dx, al
mov al, [g]
out dx, al
mov al, [b]
out dx, al
end;
(*
* Get Palette value from VGA register.
* @param color Color index which palette to get
* @param r Red channel value from palette
* @param g Green channel value from palette
* @param b Blue channel value from palette
*)
procedure getPalette(color : byte; var r, g, b : byte);
var tr, tg, tb : byte;
begin
asm
mov dx, 3c7h
mov al, [color]
out dx, al
inc dx
inc dx
in al, dx
mov [tr], al
in al, dx
mov [tg], al
in al, dx
mov [tb], al
end;
r := tr;
g := tg;
b := tb;
end;
(*
* Wait for VGA vertical sync and then starting of draw.
*)
procedure waitVSync; assembler;
label vretrace, waitDraw;
asm
mov dx, 3dah
vretrace:
in al, dx
test al, 09h
jnz vretrace
waitDraw:
in al, dx
test al, 08h
jz waitDraw
end;
(*
* Get ready for drawing. If double buffering is used then
* this does not do anything. With single buffer this will
* wait vertical sync.
*)
procedure readyDraw;
begin
if (doubleBuffer = 0) then
begin
waitVSync;
end;
end;
(*
* All drawing is done for this frame.
* If double buffering is used then that buffer will be shown
* on screen after vertical sync.
*)
procedure doneDraw;
begin
if (doubleBuffer = 1) then
begin
waitVSync;
move (mem[VGA_ADDR2:0], mem[VGA_ADDR:0], 64000);
end;
end;
function isDoubleBuffer : boolean;
begin
isDoubleBuffer := false;
if doubleBuffer = 1 then
begin
isDoubleBuffer := true;
end;
end;
end.