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introduction.tex
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Optimization is a very relevant topic in industry, with applications to planning, cost-efficiency and many other areas.
Since many optimization problems are formulated through \gls{lp} models, there are many mature and efficient algorithms aimed at solving such problems.
However, some problems are most easily expressed through \emph{graphical models} or as \glspl{csp} in which constraints and variables are expressed through a hypergraph.
It is therefore of interest to examine the application of known \gls{lp} methods to problems in these fields.
This thesis will expand a known \gls{lp} optimization algorithm which has seen extensive use in industry, the in-the-middle algorithm\footnote{Originally proposed by \textcite{Wedelin95}, and sometimes referred to as the Wedelin heuristic \parencite{Bastert10}.} (and its accompanying heuristic), to a wider set of problems in graphical model discrete optimization, specifically \glspl{wcsp} and related instances.
This will be done by implementing a reformulation of the algorithm \parencite[due to][]{Wedelin08} which applies to max-sum problems, with a suitable transformation of \gls{wcsp} instances into max-sum instances.
This implementation will then be benchmarked against solvers in the \gls{cp}, constraint satisfaction and graphical model optimization fields.
The objective and purpose of the thesis is then to determine the usefulness of the max-sum in-the-middle algorithm within the field of graphical model discrete optimization, and to shed light on potential areas of improvement of the algorithm within that field.
However, this thesis will not develop any significant variations of the algorithm, nor will it develop stronger theory on its functionality.