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epsilon_greedy.go
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epsilon_greedy.go
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package hostpool
import (
"errors"
"log"
"math/rand"
"sync"
"time"
)
type epsilonHostPoolResponse struct {
HostPoolResponse
started time.Time
ended time.Time
selector *epsilonGreedySelector
}
func (r *epsilonHostPoolResponse) Mark(err error) {
if err == nil {
r.ended = time.Now()
r.selector.recordTiming(r)
}
r.HostPoolResponse.Mark(err)
}
type epsilonGreedySelector struct {
Selector
sync.Locker
epsilon float32 // this is our exploration factor
decayDuration time.Duration
EpsilonValueCalculator // embed the epsilonValueCalculator
timer
}
// Construct an Epsilon Greedy Selector
//
// Epsilon Greedy is an algorithm that allows HostPool not only to track failure state,
// but also to learn about "better" options in terms of speed, and to pick from available hosts
// based on how well they perform. This gives a weighted request rate to better
// performing hosts, while still distributing requests to all hosts (proportionate to their performance).
// The interface is the same as the standard HostPool, but be sure to mark the HostResponse immediately
// after executing the request to the host, as that will stop the implicitly running request timer.
//
// A good overview of Epsilon Greedy is here http://stevehanov.ca/blog/index.php?id=132
//
// To compute the weighting scores, we perform a weighted average of recent response times, over the course of
// `decayDuration`. decayDuration may be set to 0 to use the default value of 5 minutes
// We then use the supplied EpsilonValueCalculator to calculate a score from that weighted average response time.
func NewEpsilonGreedy(decayDuration time.Duration, calc EpsilonValueCalculator) Selector {
if decayDuration <= 0 {
decayDuration = defaultDecayDuration
}
ss := &standardSelector{}
s := &epsilonGreedySelector{
Selector: ss,
Locker: ss,
epsilon: float32(initialEpsilon),
decayDuration: decayDuration,
EpsilonValueCalculator: calc,
timer: &realTimer{},
}
return s
}
func (s *epsilonGreedySelector) Init(hosts []string) {
s.Lock()
s.Selector.(*standardSelector).initInternal(hosts)
// allocate structures
for _, h := range s.Selector.(*standardSelector).hostList {
h.epsilonCounts = make([]int64, epsilonBuckets)
h.epsilonValues = make([]int64, epsilonBuckets)
}
s.Unlock()
go s.epsilonGreedyDecay()
}
func (s *epsilonGreedySelector) epsilonGreedyDecay() {
durationPerBucket := s.decayDuration / epsilonBuckets
ticker := time.Tick(durationPerBucket)
for {
<-ticker
s.performEpsilonGreedyDecay()
}
}
func (s *epsilonGreedySelector) performEpsilonGreedyDecay() {
s.Lock()
for _, h := range s.Selector.(*standardSelector).hostList {
h.epsilonIndex += 1
h.epsilonIndex = h.epsilonIndex % epsilonBuckets
h.epsilonCounts[h.epsilonIndex] = 0
h.epsilonValues[h.epsilonIndex] = 0
}
s.Unlock()
}
func (s *epsilonGreedySelector) SelectNextHost() string {
s.Lock()
host, err := s.getEpsilonGreedy()
s.Unlock()
if err != nil {
host = s.Selector.SelectNextHost()
}
return host
}
func (s *epsilonGreedySelector) getEpsilonGreedy() (string, error) {
var hostToUse *hostEntry
// this is our exploration phase
if rand.Float32() < s.epsilon {
s.epsilon = s.epsilon * epsilonDecay
if s.epsilon < minEpsilon {
s.epsilon = minEpsilon
}
return "", errors.New("Exploration")
}
// calculate values for each host in the 0..1 range (but not ormalized)
var possibleHosts []*hostEntry
now := time.Now()
var sumValues float64
for _, h := range s.Selector.(*standardSelector).hostList {
if h.canTryHost(now) {
v := h.getWeightedAverageResponseTime()
if v > 0 {
ev := s.CalcValueFromAvgResponseTime(v)
h.epsilonValue = ev
sumValues += ev
possibleHosts = append(possibleHosts, h)
}
}
}
if len(possibleHosts) != 0 {
// now normalize to the 0..1 range to get a percentage
for _, h := range possibleHosts {
h.epsilonPercentage = h.epsilonValue / sumValues
}
// do a weighted random choice among hosts
ceiling := 0.0
pickPercentage := rand.Float64()
for _, h := range possibleHosts {
ceiling += h.epsilonPercentage
if pickPercentage <= ceiling {
hostToUse = h
break
}
}
}
if hostToUse == nil {
if len(possibleHosts) != 0 {
log.Println("Failed to randomly choose a host, Dan loses")
}
return "", errors.New("No host chosen")
}
return hostToUse.host, nil
}
func (s *epsilonGreedySelector) recordTiming(eHostR *epsilonHostPoolResponse) {
host := eHostR.Host()
duration := s.between(eHostR.started, eHostR.ended)
s.Lock()
defer s.Unlock()
h, ok := s.Selector.(*standardSelector).hosts[host]
if !ok {
log.Fatalf("host %s not in HostPool", host)
}
h.epsilonCounts[h.epsilonIndex]++
h.epsilonValues[h.epsilonIndex] += int64(duration.Seconds() * 1000)
}
func (s *epsilonGreedySelector) MakeHostResponse(host string) HostPoolResponse {
resp := s.Selector.MakeHostResponse(host)
return s.toEpsilonHostPoolResponse(resp)
}
// Convert regular response to one equipped for EG. Doesn't require lock, for now
func (s *epsilonGreedySelector) toEpsilonHostPoolResponse(resp HostPoolResponse) *epsilonHostPoolResponse {
started := time.Now()
return &epsilonHostPoolResponse{
HostPoolResponse: resp,
started: started,
selector: s,
}
}
// --- timer: this just exists for testing
type timer interface {
between(time.Time, time.Time) time.Duration
}
type realTimer struct{}
func (rt *realTimer) between(start time.Time, end time.Time) time.Duration {
return end.Sub(start)
}