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GameOptions.py
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GameOptions.py
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# import pygame
# from GameMenu import *
#
#
# class Indicator(pygame.sprite.Sprite):
# def __init__(self, size, textTrue, textFalse, position):
# super().__init__()
# self.trueImage = FunContainer.font_render(textTrue, size)
# self.falseImage = FunContainer.font_render(textFalse, size)
# self.trueRect = self.trueImage.get_rect()
# self.falseRect = self.falseImage.get_rect()
# self.trueRect.center = position.center
# self.falseRect.center = position.center
# self.image = None
# self.rect = None
# self.state = None
#
# def set_state(self, state):
# self.state = state
# if self.state:
# self.image = self.trueImage
# self.rect = self.trueRect
# else:
# self.image = self.falseImage
# self.rect = self.falseRect
#
# def change_state(self):
# if not self.state:
# self.image = self.trueImage
# self.rect = self.trueRect
# else:
# self.image = self.falseImage
# self.rect = self.falseRect
# self.state = not self.state
#
#
# class GameOptions:
# windowWidth = GameMenu.windowWidth
# windowHeight = GameMenu.windowHeight
#
# def __init__(self, screen: pygame.Surface):
# self.screen = screen
# self.background = FunContainer.load_image("castle-options.jpg")
# self.background = pygame.transform.scale(self.background, (self.windowWidth, self.windowHeight))
# self.soundButton = Button(55, "Sound", Rect(550, 90, 100, 50))
# self.soundIndicator = Indicator(45, "Off", "On", Rect(550, 160, 100, 50))
# self.changePlayerButton = Button(55, "First move", Rect(550, 230, 100, 50))
# self.changePlayerIndicator = Indicator(45, "Black", "White", Rect(550, 300, 100, 50))
# self.backToMenuButton = Button(55, "Back to menu", Rect(550, 370, 100, 50))
# self.allButtons = ButtonsContainer()
# self.allIndicators = pygame.sprite.RenderPlain()
# self.allButtons.add(self.soundButton, self.changePlayerButton, self.backToMenuButton)
# self.allIndicators.add(self.soundIndicator, self.changePlayerIndicator)
# self.gauntlet = None
#
# def init_draw(self):
# self.screen.blit(self.background, (0, 0))
# self.allButtons.draw(self.screen)
# pygame.display.update()
#
# def view_update(self):
# self.screen.blit(self.background, self.gauntlet.rect, self.gauntlet.rect)
#
# self.allButtons.update()
# self.allButtons.clear(self.screen, self.background)
# self.allButtons.draw(self.screen)
#
# self.allIndicators.update()
# self.allIndicators.clear(self.screen, self.background)
# self.allIndicators.draw(self.screen)
#
# self.gauntlet.update()
# self.screen.blit(self.gauntlet.image, self.gauntlet.rect)
# pygame.display.update()