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Splay Tree.cpp
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Splay Tree.cpp
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/** Which of the favors of your Lord will you deny ? **/
#include<bits/stdc++.h>
#include <ostream>
using namespace std;
#define LL long long
#define PII pair<int,int>
#define PLL pair<LL,LL>
#define F first
#define S second
#define ALL(x) (x).begin(), (x).end()
#define READ freopen("alu.txt", "r", stdin)
#define WRITE freopen("vorta.txt", "w", stdout)
#ifndef ONLINE_JUDGE
#define DBG(x) cout << __LINE__ << " says: " << #x << " = " << (x) << endl
#else
#define DBG(x)
#define endl "\n"
#endif
template<class T1, class T2>
ostream &operator <<(ostream &os, pair<T1,T2>&p);
template <class T>
ostream &operator <<(ostream &os, vector<T>&v);
template <class T>
ostream &operator <<(ostream &os, set<T>&v);
inline void optimizeIO()
{
ios_base::sync_with_stdio(false);
cin.tie(NULL);
}
const int nmax = 2e5+7;
/*
* Splay Tree
* =====
* */
struct Node
{
int data;
Node* l;
Node* r;
Node(int data)
{
this->data = data;
l = r = NULL;
}
};
typedef Node* SpNode; /*Splay Node*/
struct SplayTree
{
SpNode root;
SplayTree()
{
root = NULL;
}
SpNode rotateLeft(Node *node) /*single rotate Left*/
{
if(!node || !node->r) return node;
SpNode temp = node->r;
node->r = temp->l;
temp->l = node;
return temp;
}
SpNode rotateRight(Node *node) /*single rotate Right*/
{
if(!node || !node->l) return node;
SpNode temp = node->l;
node->l = temp->r;
temp->r = node;
return temp;
}
void split(SpNode t,SpNode &l,SpNode &r,int data) /*l has all values <= data , r has all values > data*/
{
if(!t)
{
l = NULL;
r = NULL;
return;
}
if(t->data <= data)
{
split(t->r,t->r,r,data);
l = t;
}
else
{
split(t->l,l,t->l,data);
r = t;
}
}
SpNode splay(SpNode t,int data)
{
if(!t || t->data == data) return t;
if(data < t->data)
{
if(!t->l) return t;
if(data < t->l->data) // left left
{
t->l->l = splay(t->l->l,data);
t = rotateRight(t);
}
else if(data > t->l->data) // left right
{
t->l->r = splay(t->l->r,data);
t->l = rotateLeft(t->l);
}
t = rotateRight(t);
}
else
{
if(!t->r) return t;
if(data > t->r->data) // right right
{
t->r->r = splay(t->r->r,data);
t = rotateLeft(t);
}
else if(data < t->r->data) // right left
{
t->r->l = splay(t->r->l,data);
t->r = rotateRight(t->r);
}
t = rotateLeft(t);
}
}
void preorder(SpNode t)
{
if(!t) return;
cout<<(*t).data;
if(t->l || t->r)
cout<<"(";
preorder(t->l);
if(t->l || t->r)
cout<<")";
if(t->l || t->r)
cout<<"(";
preorder(t->r);
if(t->l || t->r)
cout<<")";
}
void preorder()
{
preorder(root);
cout<<endl;
}
SpNode search(SpNode t,int data)
{
if(!t || t->data==data)
return t;
if(data < t->data) return search(t->l,data);
else return search(t->r,data);
}
// operations
void insert(int val)
{
SpNode l,r;
split(root,l,r,val);
root = new Node(val);
root->l = l;
root->r = r;
}
void splay(int val)
{
root = splay(root,val);
}
void remove(int val)
{
splay(val); /*splay the element that i want to remove i.e. bring to the root*/
SpNode L = root->l;
SpNode R = root->r;
SpNode to_del = root;
delete (to_del);
L = splay(L,INT_MAX); /* splay on the maximum element in L */
if(L) L->r = R , root = L;
else root = R;
}
bool search(int val)
{
SpNode ret = search(root,val);
return ret!=NULL;
}
};
int32_t main()
{
optimizeIO();
SplayTree t;
string option;
while(cin>>option)
{
int num;
cin>>num;
if(option=="F")
{
bool has = t.search(num);
if(has)
cout<<"True"<<endl;
else
cout<<"False"<<endl;
}
else if(option=="I")
{
t.insert(num);
t.preorder();
}
else if(option=="D")
{
t.remove(num);
t.preorder();
}
else if(option=="S")
{
t.splay(num);
t.preorder();
}
}
return 0;
}
/**
I 5
I 7
I 12
I 2
I 6
I 9
I 13
I 15
S 2
S 9
I 10
I 20
// F 10
// F 20
D 10
**/
template<class T1, class T2>
ostream &operator <<(ostream &os, pair<T1,T2>&p)
{
os<<"{"<<p.first<<", "<<p.second<<"} ";
return os;
}
template <class T>
ostream &operator <<(ostream &os, vector<T>&v)
{
os<<"[ ";
for(T i:v)
{
os<<i<<" " ;
}
os<<" ]";
return os;
}
template <class T>
ostream &operator <<(ostream &os, set<T>&v)
{
os<<"[ ";
for(T i:v)
{
os<<i<<" ";
}
os<<" ]";
return os;
}