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App Crash: LICENSE_CHECK_FAILED #149
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This is likely a configuration issue. Have you successfully run a release build on a device, or have you only run debug builds? A few things to check:
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The app and Play Games features are working as expected for internal testers. I create and publish test builds via Play Console and declare internal testers via the same UI. I also add these tester emails to the Play Games testers list. The linked anti-piracy article states that the user will get In either case, the app should not be crashing if this status code is returned from GMS, right? I was hoping #138 would address this issue. |
I see your point now. My bad. |
Hello, my app submission has recently been denied as it crashed when the Android review team was manually testing it.
Based on what I can see from the Crashlytics logs is that the games_services plugin was what caused this. Please see the stacktrace during the crash below:
My app does have anti-piracy turned on. And I imagine the Android review team haven't added themselves to the approved testers list. So it is expected that they will be getting
LICENSE_CHECK_FAILED
code for all Play Games requests.The text was updated successfully, but these errors were encountered: