v2.6-pre-release_1
Pre-releaseRandom Encounters Reworked v2.6-pre-release_1
This is a pre-release that went through little testing, everything is functional but you may encounter weird bugs. Latest stable release
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Before running this version:
This release changes how the core system of RER works, the delays now are tied to the state of your surrounding ecosystems, for this reason it is recommended to run the new command rerclearecosystems
in every region you visited (White-Orchard, Velen, Toussaint, Skellige) to start fresh if you are coming from a previous version of RER (that is not a v2.6 pre-release).
With the introduction of a new slider, you should set a default value to it. Set this slider to 100 or else you won't get any spawns
CHANGELOG (since last release)
- NEW #74 bounties now slowly move over time
- NEW variants to some of the creatures
- UPDATE shared-utils
- NEW surrounding ecosystems now affect the delays, see the new section in the RER bible to learn more
- FIX the number of groups in seed 0 bounties is no longer random and properly uses the RandomNumberGenerator
- FIX the human static encounters are no longer limited to human deserters
- FIX copy/paste mistake, replace a call to a function to XML in order to set the text to yellow