v2.6-pre-release_4
Pre-releaseThis is a pre-release that went through little testing, everything is functional but you may encounter weird bugs. Latest stable release
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⚠ This release contains a new merge
A merge of sharedutils_custom_bossbar
may be required. This touches a file very rarely used so you may not need it. However, you do not need to remerge the pre-existing sharedutils.
Before running this version:
This release changes how the core system of RER works, the delays now are tied to the state of your surrounding ecosystems, for this reason it is recommended to run the new command rerclearecosystems
in every region you visited (White-Orchard, Velen, Toussaint, Skellige) to start fresh if you are coming from a previous version of RER (that is not a v2.6 pre-release).
With the introduction of a new slider, you should set a default value to it. Set this slider to 100 or else you won't get any spawns
CHANGELOG
Since last pre-release
- FIX correctly removes the map markers when a bounty is killed
- FIX move the correct bounty markers on the map when targets were already killed, avoid showing the dead targets positions
- FIX a calculation issue when moving the bounties around which would result in all bounties slowly going north over time
Since last stable release
- NEW contract type: hordes. A new type of notice is available on the noticeboards, start a horde contract by picking the notice, explore the surroundings and survive the horde.
- NEW console command
rerhorde(CreatureGHOUL, 100)
to start a horde of 100 ghouls. Can be used with any creature type - NEW #74 bounties now slowly move over time
- NEW variants to some of the creatures
- NEW surrounding ecosystems now affect the delays, see the new section in the RER bible to learn more
- UPDATE shared-utils
- UPDATE decrease the movespeed of bounty targets
- UPDATE decrease the number of enemies during hordes.
- The total amount of enemies scales with the difficulty of the creature.
- No more than 25% of the horde can be in the world at a time.
- FIX a bug in which the bounty manager used the original coordinates instead of the new ones for bounty spawning
- FIX the number of groups in seed 0 bounties is no longer random and properly uses the RandomNumberGenerator
- FIX the human static encounters are no longer limited to human deserters
- FIX copy/paste mistake, replace a call to a function to XML in order to set the text to yellow