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No longer delay encounters while a RER contract is active.
Add ability for RER to use noticeboards on custom REDkit levels
Add ability for RER to use custom point of interests added by REDkit mods for vanilla levels as well as custom levels
Fixes
The ecosystem's & food chain's effect on the spawn rates cannot cause a creature that is excluded by region constraints from spawning anymore
Properly update mini/map pins when a contract is completed or is progressing
Remove mention of fast travel on contract pins, the feature was removed on purpose.
Add effects of region constraints on the pool of creatures offered by contracts
Properly fetch the nearby POIs according to the values in the contract's mod menu
Available versions
tw3-random-encounters-reworked.zip should be used if you're on the very latest version of the game and if you don't have any active playthrough with a previous version of the mod
tw3-random-encounters-reworked_no-annotations.zip is if you're not on the very latest version of the game OR if you're updating from a previous version of the mod