Releases: Aelto/tw3-random-encounters-reworked
v2.2.2
v2.2.1
- FIX improve EE compatibility
- FIX remove the FHUD optional patch from the release
BELOW IS 2.2 patch
- NEW the ecosystem code was update to more represent growing and dying communities. This will result in more areas populated with the same creatures and in higher numbers
- NEW the bounty master now wait for you to interact with him to talk
- NEW the bounty master now shows a dialog choice
- NEW the bounty master now offers a dialog choice to start a bounty
- NEW the bounty master now offers a dialog choice to start a bounty without the conversation once you've completed at least one bounty
- NEW the bounty master now offers a dialog choice to sell you trophies
- NEW the bounty master is now marked by a sidequest giver icon
- NEW the bounties now use real quest markers and the area where the creatures may roam
- NEW the bounty markers now display what creature they target
- NEW the bounty popup, the markers, and the popups are now localized for translators
- FIX the bounties started with the 0 seed no longer use the settlement spawn settings (this was the reason for the 0 - Unknown creatures and the abundance of Bandits and Ghouls)
v2.2
- NEW the ecosystem code was update to more represent growing and dying communities. This will result in more areas populated with the same creatures and in higher numbers
- NEW the bounty master now wait for you to interact with him to talk
- NEW the bounty master now shows a dialog choice
- NEW the bounty master now offers a dialog choice to start a bounty
- NEW the bounty master now offers a dialog choice to start a bounty without the conversation once you've completed at least one bounty
- NEW the bounty master now offers a dialog choice to sell you trophies
- NEW the bounty master is now marked by a sidequest giver icon
- NEW the bounties now use real quest markers and the area where the creatures may roam
- NEW the bounty markers now display what creature they target
- NEW the bounty popup, the markers, and the popups are now localized for translators
- FIX the bounties started with the 0 seed no longer use the settlement spawn settings (this was the reason for the 0 - Unknown creatures and the abundance of Bandits and Ghouls)
v2.1.1
- add documentation about 3rd party creatures
- add new option to dialog builder for dialogue camera
- setup camera manager class
- remove duplicate entry
- make changes on minorities and large communities more impactful
- increase the frequency at which the bounty master check for the conversation
v2.1.0
- NEW option to scale the creatures size dynamically with their level
- NEW sliders in the settlement menu to control how often creatures are spawned when the player is in a settlement
- add 1 static encounter
- FIX show bounty master pin only if settings allow it
- FIX improve water detection for bounties in skellige, i can even say it is perfect now
- FIX improve invalid terrain for bounties. RER will search for a suitable location for the creatures
- FIX pause RER when the player cannot draw its swords during a quest
- FIX a bug with static encounters where it didn't use the spawn radius properly
- FIX properly load the hunting ground default preset on first use
- MISC remove unused menu entry
- MISC include localized tutorials
- MISC updated the RER bible
v2.0.4
- update strings
- fix a crash for bounties on skellige, improve safe zone detection, limit out of bounds bounties
- properly remove all pins
- play the its over voiceline in contract only if player participated in two phases (was 1 before)
- avoid ending contracts & encounters when creatures are flying
- add option to shorten the bounty master conversation
- add detail about seed 0 bounties
- add one dracolizard in bestiary entry
v2.0.3
v2.0.2
NEW seed 0 bounties now use your Hunting Ground settings for the monsters (and also include the bestiary feature). Learn more about seed 0 bounties in the RER bible
NEW console command rerabandonbounty, learn more about it in the RER bible
FIX some of the bounty master locations to prevent him from clipping with the ground
FIX properly load Hunting Grounds frequency. It resulted in more ambushes, hunts and contracts than intended.
v2.0.1
v2.0
NEW increase the length of the trails in some of the contract phases
NEW encounter : hunting ground. A mix between static encounters and monster hunts. Made to replace 90% of all previous encounters.
NEW console command to kill everything created by RER : rerkillall
NEW map markers are added during contract phases to show you the way
NEW creatures persist on your save
NEW bounties, please read the RER bible to learn more about them.
NEW console command : rerchallenge(seed) to start a challenge mode (simplified bounty)
NEW add the bounty master to buy your trophies and start bounties
NEW tutorial popups were added to the mod to explain you stuff
NEW improved the path finding code a tiny bit
NEW improved performances of all encounters a tiny bit
NEW RER bible to explain almost everything in the mod
NEW decreased duration of the action camera scenes
NEW improved the performance of the trail drawing code
NEW four static encounters
FIX update the default settings to properly load the ecosystem settings
FIX a bug in the trail drawing code that caused trails to disappear
FIX a bug in the trail drawing code that caused contracts to fail
FIX a bug that caused voicelines to overlap during monster contracts
FIX the trail ratio slider, it didn't work before
FIX a crash that could rarely happen when drawing a trail
FIX contracts now use the contracts settings instead of the ambush settings