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MobSkullLib is a multi-platform resource for plugin development, providing an easy way to retrieve a player skull with the texture of a given entity type. It utilises textures retrieved from the Minecraft Heads website.
Warning: MobSkullLib is currently not released, as it does not have a skull texture mapped for all of the required entity types. Please consider contributing to the project by submitting a PR with more of the textures set. :)
- Built for multi-platform support.
- Can be shaded inside your plugins, and can be depended upon externally as a separate plugin.
- Well-documented.
- ...not just yet. ;)
- Uses unit tests to avoid buggy releases.
- As light as a feather.. as it should be!
Requires Java 17 and MC 1.18+
MobSkullLib has a PaperMC-API implementation, MobSkullLib-PaperMC
. It can be shaded into
(recommended), or depended upon as an external plugin, to integrate with your PaperMC plugins.
Planned, although currently unavailable. Please let me know if you're interested in using either of these implementations.
There are no current plans to provide an implementation for any of these platforms, however, contributions are warmly welcome. Specifically, a Bukkit implementation has been omitted as it seems to require NMS usage.
MobSkullLib may not be used in proprietary software. Please view, 'Why open source my premium plugin?'.
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Copyright (C) 2022 lokka30 and MobSkullLib contributors
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/.