This is a Phaser3 game template, a bare minimum game example. It is intended to show the structure of a typical Phaser3 game, and using some of the key features of Phaser.
It's a code template showing all the important features needed to create a game in Phaser v3. Not an actual game but a starting point example. See also this forum post.
This JavaScript game example shows:
- Using different scenes
- A loading bar
- Sprite atlas loading
- Sprite animation
- Custom sprite object
- Buttons similar to Phaser v2
- Bitmaptext
- Keyboard input
- Mouse/touch input
- Arcade overlap/collide
- Sound effects
- Scalemanager
Questions, comments -- Bas de Reuver (bdr1976@gmail.com)