0.0.15
- Added UniquePulseScheduler, which is a PulseScheduler, that checks items whether they're unique
- Added EntityPulseScheduler, which is a PulseSchedule, that automatically processes entities matching a query
- Added PlayerPulseScheduler, which is a PulseSchedule, that automatically processes all players
- Added
getBlockPermutation
function, which returns cached permutation or queries one if no cached version is found