This repository holds the game project to be submitted at the GBJAM-12, taking place between September 13th and the 23td 2024. Based on the rules, the development must not rely on any AI tools (including GitHub Co-pilot).
The project is built upon the Godot engine, version 4.3, available here. We cannot used the .NET version to export the game into web support.
The most recent game's version can be played directly on itch.io.
We use a lightweight convention on top of commit messages.
This easy set of rules helps us create an explicit commit history.
When merging a pull request, always squash your commits, and use the title of the merge request as commit message.
When opening a pull request, the title should have the following format.
scope: [#n] lorem ipsum nuage
^---^ ^--^ ^---------------^
| | |
| | +---> Lowercase summary in present tense.
| |
| +---> Issue number.
|
+---> Appropriate scope.
Use the following scopes.
scope | description |
---|---|
feat | Files represent a new workable feature. |
art | Files contain new assets to be used for upcoming features. |
wip | Work in progress. Files aren’t ready to be published. |
fix | It’s Tide to go. Bugs fixing. |
refactor | When you feel smarter than your peers. |
chore | Files are directed for system improvements, plugins, dishes, etc. |
docs | Concerned files are for documentation purposes. |
lab | When you go crazy on your branches. |
For more information on the contributing guidelines for this repository, please refer to the Git article from this project's wiki.
This repository has wiki features enabled for documentation and research purposes. Feel free to add your content into it and share it with the team. Issue tickets with the docs scope should refer to a task linked with wiki article creations.